Permissions for @pixieled
🦋 Player
Name: Inky
Active Times/Pace: slow to medium, happy to boomerang where possible. CEST (Europe/Germany), variable tagging times.
Brackets/Prose: Prefer brackets, but happy to match format!
Offensive Subjects & Triggers to Avoid: Please CW for suicidal ideation/graphic self-harm as well as sexual assault. I can handle them being mentioned but need a little heads-up so I know. Please do not go into hard graphic detail.
🦋 In Character
Physical Affection: Yes, but she might shy away from it or be stiff about it from strangers, and grabbing her unexpectedly can result in telekinetic outbursts
Physical Violence: Yes, but she will DEFINITELY have a very bad not good level reaction to it. Her telekinesis can be used to physically throw things and people around, and if in doubt, she knows which body parts/organs to crush to inflict harm, and how to kill very fast with little counter play. Just... be aware.
Relationships: She's 13. Other than age appropriate little crushes, nothing's happening here until canon updated.
NPC Interaction: Yes.
Psychic & Psionic Information: Eleven has telepathic and telekinetic powers. There's a black space called the void she can enter within her mind. Attempting to contact her telepathically might pull people there. She has no psychic defenses, but she CAN throw people out of her own mind. There are years of trauma-repressed memories as well as skill regression. Eleven is not fully aware of this.
Magical Information: N/A
Medical Information: She was born with her powers. Power usage causes regular nose bleeds, and can cause bleeding from the eyes and ears. The reason for this or any further medical drawbacks are canonically not known at present.
Offensive Subjects & Triggers Associated with This Character: Emotional and physical child abuse, neglect, gaslighting and manipulation. Human experimentation. Child character committing murder and violence. Trauma, PTSD, claustrophobia, panic attacks, was raised to become a weapon/tool, considers herself a monster,
Opt-Out: For a more detailed list of Eleven's abilities, Content Warnings as well as Opt-Outs, please see her INFO-SHEET.
🦋 Out Of Character
Backtagging: Yes, always
Threadhopping: Sure, go for it
Fourthwalling: To a degree - I'd rather not deal with her knowing she's fictional.
Not Interested In: N/A
App for @pixieled
🦋 OOC Information
Name: Inky
Contact:
Age: 21+
Other Characters: N/A
Invitation: HERE.
Permissions: HERE
🦋 IC Information
Character Name: Eleven
Age: 13
Canon: Stranger Things
Canon Point: Season 2, Episode 9: "The Gate" - When she passes out after closing the titular gate.
Character History: Eleven @ Stranger Things Wiki
Canon Abilities:
Telekinesis
The physical manipulation of other beings and objects. Affected to some degree by her emotions (she learns to tap into her anger to exert more control, and later can draw from an even deeper well of power when leaning on love/happiness). She can use this in a variety of ways from opening/shutting doors, making soda cans burst, up to lifting/moving/throwing/manipulating very heavy objects (like a semi, or a train car).
Related: Limited levitation, as Eleven can use her telekinesis to levitate objects and people, and has been shown to start levitating herself when expending a large amount of her powers. This side affect appears to be involuntary, and doesn't allow her to fly, just makes her hover a little bit above the ground through the sheer force of power expended.
Related: Biokinesis, as Eleven's telekinetic powers allow her to manipulate the bodies of other living creatures to an extent. Canonically, we've seen her squeeze internal organs, liquefy a whole squad of goons' brains in their skull, and disintegrate a monster. She is also depicted as slowly choking someone to near death, and in later canon points, with her powers growing, ripping a monster apart. The greater the manipulation, the more power she expends - disintegrating the demogorgon expends so much of her power that she accidentally gets sucked into the Upside Down.
Extrasensory Perception
Eleven has some capability of gaining information through the mind rather than just physical senses, and can glean some surface information about other people by touching/interacting with objects associated with them, in some cases even just photographs of them.
Telepathy/Memory Reading
By inducing a state of limited sensory deprivation (often blindfolding herself and exposing herself to some form of white noise via radios, running water or the hum of electricity), Eleven can enter the Void, a completely black and nearly empty mindspace.
Through this, she can locate other people and even creatures across vast distances and even across dimensions (as she's been able to locate people in the same town, across different continents as well as in the Upside Down). It appears she can do this fairly easily with people she's familiar with, while she needs to use a focus of some sort for people she doesn't know, to connect with them through her Extrasensory Perception.
She can use the Void to simply spy on people and gain a limited idea of their surroundings (for instance people they're interacting with, furniture they're sitting on, objects they're using), attempt to tap into their memories, or make her presence known by engaging and directly communicating with them. Usually the people she merely spies on aren't aware of her presence unless Eleven makes contact, however this can be circumvented by creatures/people with mental/psychic abilities of their own, and can therefore also be detrimental to Eleven (as in the canon case, for example, of the Mind Flayer trapping her in an illusion of reality, and using her attempt to spy on Billy to locate her in return before she's able to sever the connection).
While in the Void, Eleven can hear and communicate with the people around her, though too much distraction prevents her from effective power usage. The more intense the sensory deprivation, the more this power is amplified.
Technopathy
She can broadcast things she hears or senses while in the Void through radios, speakers, televisions, computer screens or other sound- and image-generating devices. Usage of her powers can cause lights to flicker and the aforementioned appliances to glitch/be temporarily on the fritz.
Dimensional Rifts
Eleven has opened a gate to another dimension known as the Upside Down repeatedly and accidentally - once years ago, though she doesn't remember it, to banish another person there. Once when she made contact with a monster from that realm. Once while she was disintegrated that same monster. She has also been able to seal this gate again. Canonically, Eleven would believe herself capable to ripping rifts into dimensions. Naturally, this is just not going to work in Pixie Led, unless the Mods would like Shenanigans to occur ;)
Limitations and Dangers
While over the course of the show it's made very explicit that Eleven's powers are constantly growing as she learns to wield them better and with growing ease, all use of her powers comes with physical and mental strain for Eleven. The bigger the feats she accomplishes, the more exhausted she will be afterwards, as indicated by her nose bleeding. This tends to be just a small trickle of blood for smaller applications of power, and can turn into blood freely streaming down her face when she has to really exert herself. In very extreme cases, her veins begin to darken, and she can bleed from nose, eyes and ears.
In order to enter the Void and make use of her ability to find people, Eleven may canonically no longer need complete sensory deprivation as she once did, but she does need a certain level of quiet and focus. In the show, she often has to hush people who talk with one another while she makes such attempts, and in one instance even has to abort the attempt when her concentration is broken. Having entered the Void, though, she can communicate verbally with people in her own physical surroundings to report her discoveries back.
Eleven's powers have been shown to fail in the past after great strain, like a drained battery that needs to recharge. Her powers are not without limit; on the contrary they seem to be a pool of energy she can tap into at will as long as she lets herself 'recharge'.
For the purposes of not breaking the game, I will make her unable to use her Void to spy on any character canon home dimensions. She might make the attempt to use the void to do this, not knowing it will not work. If there are fae realm based shenanigans that would occur, I'm happy to discuss that-
Any and all spying via the Void on player characters will only be done after prior OOC plotting/discussion and with full player permission and consent. Usage of all her powers is included on the Permission Post / Opt Out section in my journal, and of course during events, if I want to use her powers I will always inquire with the mods and happily accepts any successes and failures/dangers/consequences as dictated by the mods - including a simple "it just doesn't work on this" ;)
Regular Survival Skills
Morse Code as taught to her by Jim Hopper, a few general survival skills like hunting and making fire (aided by her powers, gained from living in the woods for a few months), limited trap/alarm system construction via tripwires.
Inventory: What items does your character have with them?
- Clothes (an oversized black wool blazer, dark shirt, ill-fitting rolled up jeans, as well as an over-sized flannel shirt
- A single walkie talkie
- a black cloth blindfold
🦋 Personality
Never opening the Gate.
More than anything, Eleven regrets opening the door to the Upside Down accidentally by making contact with the Demogorgon, which has put everyone she's since grown to love and care about in grave danger, caused death and pain, unleashed monsters into the world. She feels like a monster not just because of what she can do, but also because of the consequences of this event. She has not yet grown to understand that someone else was responsible for this happening and shoulders the weight of blame for herself.
Like she reveals in a conversation with Kali, another escaped child from Hawkins Lab, Eleven doesn't think her friends can help or save her - but she wants to save them. Eleven would choose to have the gate never opened and sealed for good, even if the consequence was to alter the course of her own story. If it means she never got to escape the lab, she would still wish for this to happen, trading her life and future for the happiness and safety of the people she's grown to consider her friends and borderline family. This belief will of course only deepen as canon progresses. But even at her current canon point with every other emotional turmoil she's encountered and more selfish personal want and drive, her core motivation boils down to wanting to save her friends. As she does not know whether she HAS successfully closed the Gate, this also sits more prominently in her mind than anything else.
She wants to see Mike again, she wants to go home again, she wants her mother to be okay instead of a broken shell of a person - but while emotionally impactful for her personally, they do not sit at the same scale as being able to fix opening the Gate, and preventing the resulting suffering, death and pain. Even at personal cost to herself. But definitely if it were without consequence.
"You don't mess around with Jim" by Jim Croce.
At the end of Season 1, Eleven seemingly sacrifices herself to kill the Demogorgon and save her friends. Rather than dying, she merely accidentally sends herself to the Upside Down. In the time between Seasons 1 and 2, we later learn in flashbacks that Eleven escaped the Upside Down, and initially wanted to seek out Mike, her person, who promised her a normal life and a home. Unfortunately, she learned that government agents were still hunting for her, and realized that her presence would only endanger Mike and his family. She therefore hid in the forests around Hawkins, hiding for an unknown amount of time, potentially weeks.
Jim Hopper had been looking for her, leaving food out until he could take her in. Taking Eleven to a cabin in the woods, he explained to her that it used to be his grandfather#s place, used for storage, but that with a little love and care, it would become her home, a promise that emotionally resonates with Eleven, who understands that she has never had a home in her life, only a prison in the form of Hawkins Lab, the place of 12 years of abuse, neglect and suffering. Hopper playes a record of this song in order to get the still spooked, wary and tired Eleven to relax. Set to this song, Hopper and Eleven begin to clean the cabin up, turning it into the promise of a home.
And even when Eleven rebels against the confines of this home, she has clear emotional attachment to the sentiment of normalcy and belonging it has brought her so deeply, when little else has before. As much as Eleven gets attached to people over anything, the song is deeply tied to her developing father-daughter relationship with Hopper, her sense of growing and learning to be a person, as well as safety and acceptance, even after her period of loathing said home for feeling like a prison, too. The song symbolizes a step towards what she craves - a home, a place to belong, people she loves and who love her in return. To hear the song in an unfamiliar place would lure her towards a promise of that place and those people.
MIke Wheeler.
The boy who taught her about friendship and compassion, who she has a crush on and considers, very much, to be her person, even while she does not quite yet grasp what that means. She will learn, later on, that she loves him. As her first friend, Eleven is rather intensely fixated upon him - to the point where she will often call out his name when she's afraid/lost. He's the first person she thinks of when she contemplates her friends and family, her home.
Many of her choices throughout the first two seasons are made for Mike, from protecting him, to following his guidance and learning formative life lessons from him, to sacrificing herself. She even chooses to hide from him in an effort to protect him, and when Hopper prevents her from seeing Mike in order to keep her safe, she uses her powers to break that rule. Her inability to reconnect with him is the catalyst that drives her away from the safety of Hopper's cabin, in the end, and at the same time he is chief among her reasons for returning to Hawkins, as well, opting to go where he and Hopper are, rather than stay with her quasi-sister Kali.
Mike's relationship with her has informed a lot of Eleven's character - he taught her what friendship means, and she clings to his lessons like a creed. Eleven's loyalty isn't won with the greatest ease, but once she has latched onto a person, that fixation runs deep, and Mike is first among those.
Loyalty: Good & Bad.
One of the earliest lessons Eleven learned, stunted in her social skills and development as she is: A friend is someone you would do anything for. She's averse to killing and badly hurting people but will do so without remorse or hesitation to protect her loved ones or herself. In meeting her quasi-sister Kali and initially blindly following along her quest for revenge, Eleven eventually learns that she would rather protect those she cares about than seeking vengeance from her former abusers. Likewise, this level of loyalty means she can be self-sacrificial. Her friends can't save her - but Eleven *will* save them.
Never having learned to cope with and adapt to social circumstances, Eleven's more volatile emotions (jealousy and anger in particular) can get the better of her, which sometimes leads to outbursts using her powers in petulant or even explosive ways. Volatile reactions were encouraged during her time at Hawkins Lab, and she's yet to learn to temper her poor impulses. Jealousy is a big chafing point for her in that regard, as she is fiercely protective of her loved ones - but will also react poorly to feeling those people or her bond with them threatened.
Eleven's interactions with others are still shaping who she is as a person - a situation which can be an advantage or detriment depending on who she hangs her loyalty on. She's prone to misunderstanding or just plain not grasping words, idioms, and social cues. Consequently, she often leans on parroting others, taking what they teach her at face value. This is mostly the case for those she loves and trusts, as seen heavily with Mike, Kali (Eleven initially follows her "sister's" lead quite readily), and later on Max as they become friends. She takes the values taught to her by others to heart, but sometimes interprets them too literally. This also means she's prone to taking on ways of thinking because others tell her they're right, and she might not always think to question or reject this - good when she listens to the right people, but also leaves her very open to manipulation whether intentionally or not. It can be just as easy for characters she trusts to sway her into breaking rules she'd not think to break on her own, as it can be for her to reject genuinely good lessons from figures of authority she doesn't trust.
🦋 Fae Court
List your top three choices for your characters adoptive court. The mods will choose the one out of those three options that seems the most fitting based on your app.
- Dawn Court
- Autumn Court
- Day Court
Ability: Do you want your character to gain the ability of their court? (Delete the other two options.)
3) Yes, but they either have no ability of their own, or they refuse to trade theirs away; they will buy their court's ability on credit.
🦋 RP Samples
TDM Top Level, includes logs and text thread | TDM Log with Charles | TDM Log with Clint
Game Sheet for
ximilia
Game Sheet
Basics
Info
Application:Link
Canon Point:
S3E06: "E Pluribus Unum", after confronting Billy in her mind and falling back through the Void.
Regret:
Opening the door to the Upside Down
More than anything, Eleven regrets opening the door to the Upside Down accidentally by making contact with the Demogorgon, which has put everyone she's since grown to love and care about in grave danger, caused death and pain, unleashed monsters into the world. As the Mindflayer tells her at her current canon point:
"You let us in. And now, you are going to have to let us stay. Don't you see? All this time, we've been building it. We've been building it... for you. All that work, all that pain... all of it... for you. And now it's time. Time to end it. And we are going to end you. And when you are gone, we are going to end your friends. And then we are going to end... everyone."
This is what she would want to fix and prevent - and in doing so, she would also knowingly undo the event that directly caused her to be able to escape her own captivity. Meaning her regret comes with self-sacrifice. She would accept that fixing things means she'd never gotten the chance to escape in the first place.
More Details
Housing
Roommate(s): ---Housing Visuals: Blanket Fort
Housing Details: Rather than taking a room, Eleven has stolen pillows, blankets, chairs and tables and built a blanket fort in the Sunlight Room.
Inventory
Starting InventoryGained on Missions
Plans & Projects
Station Goals:Personal Goals:
Other Milestones/Developments
tba
click sections to expand
CR Chart for
ximilia
CR CHART
🖤 - Dislike | 🤍 - Neutral | | 💚 - Like
💙 - Friendship | 💜 - Family | 💖 - Love
❋ CAST MATES
✻ CROSS CANON
Pretty. Glows. Princess?
💚💚💚🤍🤍
Lessons: Connection means liking.
Notes: Ice Cream. Painting. Was hurt - will hurt her mouth breathers.
Powers: Glows pretty.
Notes: Ice Cream. Painting. Was hurt - will hurt her mouth breathers.
Powers: Glows pretty.
Safe. Sad. Friend.
💙💙💚💚💚
Lessons: A raincheck is a promise. Jambalaya is good. Leather jackets!
Notes: Kill everything that threatens him.
Powers: Makes okay waffles.
Notes: Kill everything that threatens him.
Powers: Makes okay waffles.
Pretty. Promises. Teaches.
💚💚💚💚🤍
Lessons: The sun is fake here. So is everything else.
Notes: Doesn't know how to stab a pumpkin.
Powers: Nice.
Notes: Doesn't know how to stab a pumpkin.
Powers: Nice.
Pretty. Silly. Sweet.
💚💚💚💚🤍
Lessons: You say cheers when sharing food.
Notes: Licked a wall. :)
Powers: Knows good sweets. "
Notes: Licked a wall. :)
Powers: Knows good sweets. "
Silly. Wobbly. Long.
💚💚💚🤍🤍
Lessons: How to sing Happy Birthday.
Notes: Likes the taste of blue. Doctor, but not like that?
Powers: Singing. "
Notes: Likes the taste of blue. Doctor, but not like that?
Powers: Singing. "
Old. Wrinkly. Scottish.
🤍🤍🤍🤍🖤
Lessons: Scottish means there are many of him. There are way too many numbers.
Notes: Wrong about candy.
Powers: Counting really high. Being cranky. "
Notes: Wrong about candy.
Powers: Counting really high. Being cranky. "
Same. Scared. Number?
🤍🤍🤍🤍🤍
Lessons: Maybe she can use mental powers to try and hurt people, too.
Notes: Nervous. Thinks tables are alive.
Powers: Mind Doors. Void?
Notes: Nervous. Thinks tables are alive.
Powers: Mind Doors. Void?
Eyepatch. Crafts. Teaches.
💚🤍🤍🤍🤍
Lessons: Adding a flourish means doodling on things. Fold paper in the right order.
Notes: Makes pretty things.
Powers: Oreo Gaming (Paper Folding).
Notes: Makes pretty things.
Powers: Oreo Gaming (Paper Folding).
Old. Fun. Not normal.
💚💚💚🤍🤍
Lessons: The galaxy is large.
Notes: Is the fun old man. 2000 years, almost not crinkly.
Powers: Smile.
Notes: Is the fun old man. 2000 years, almost not crinkly.
Powers: Smile.
Biotic. Teacher. Calm.
💚💚💚💚🤍
Lessons: Killing people to defend yourself and others is good. Don't hold back on missions.
Notes: Jump Zero. Careful training.
Powers: Like me.
Notes: Jump Zero. Careful training.
Powers: Like me.
Doctor. Frowns. Helped.
💚💚🤍🤍🖤
Lessons: Sometimes doctors aren't bad men.
Notes: Helped in the dream. Wants to help all the time. Such an adult.
Powers: Medicine. Ugh.
Notes: Helped in the dream. Wants to help all the time. Such an adult.
Powers: Medicine. Ugh.
Pretty. Color. Understands.
💙💚💚💚💚
Lessons: Don't let anyone tell you otherwise. People are people. Even Russians.
Notes: Yelena's sister. Asks instead of telling.
Powers: Is Russian and knows things
Notes: Yelena's sister. Asks instead of telling.
Powers: Is Russian and knows things
Scientist. Sad. Loud.
💚💚🤍🤍🖤🖤
Lessons: Monsters can be good. Monsters can be princesses.
Notes: Also a monster. Painted arms. D&D.
Powers: A lot of words all the time.
Notes: Also a monster. Painted arms. D&D.
Powers: A lot of words all the time.
Music. Stolen. Space.
💚💚💚🤍🤍
Lessons: Say "really fucking badass" all the time, because he doesn't want that.
Notes: Acquired taste.
Powers: Parties. Halloween.
Notes: Acquired taste.
Powers: Parties. Halloween.
Rose. Nun. Tea.
💚🤍🤍🤍🤍
Lessons: Having normal friends keeps us weirdos grounded.
Notes: Gets scared by movies.
Powers: Tall. Silence.
Notes: Gets scared by movies.
Powers: Tall. Silence.
Sad. Unicorn.
🤍🤍🤍🤍🤍
Lessons: Cereal is supposed to be sad.
Notes: Doesn't appreciate waffles. Too adult, zero fun, bad at food.
Powers: Maybe too sad for powers.
Notes: Doesn't appreciate waffles. Too adult, zero fun, bad at food.
Powers: Maybe too sad for powers.
Like me.
💙💚💚💚💚
Lessons: Important: Clothes with pockets, eating candy until you're sick.
Notes: Red Room - Sister? Russian. Natasha.
Powers: The smartest adult.
Notes: Red Room - Sister? Russian. Natasha.
Powers: The smartest adult.
Not Max :(
💚💚💚🤍🤍
Lessons: Let mouthbreathers loose when they learned their lesson.
Notes: Gets hurt a lot. Needs protection.
Powers: Maybe a witch?
Notes: Gets hurt a lot. Needs protection.
Powers: Maybe a witch?
✢ DROPPED
Seal. Jaguar. Explains.
🤍🤍🤍🤍🤍
Lessons: The army is pretty shitty. Karma: do bad things, bad things visit.
Notes: Was a bad man, no excuse. Likes cats.
Powers: Is a sea, air and land blue seal.
Notes: Was a bad man, no excuse. Likes cats.
Powers: Is a sea, air and land blue seal.
Dead. Ghost. Explains.
💚🤍🤍🤍🤍
Lessons: Ghosts are paper dents. Sometimes dead people talk.
Notes: Knows about monsters.
Powers: Ghost powers probably.
Notes: Knows about monsters.
Powers: Ghost powers probably.
Super old. Kind. Fun.
💚💚🤍🤍🤍
Lessons: It's okay to say people look shitty if they say it first.
Notes: Was hurt by a bad purple man.
Powers: Waffle delivery service.
Notes: Was hurt by a bad purple man.
Powers: Waffle delivery service.
Playlist
Playlist
Songtitle Artist LYRICS LYRICS LYRICS LYRICS |
Songtitle Artist LYRICS LYRICS LYRICS LYRICS |
Songtitle Artist LYRICS LYRICS LYRICS LYRICS |
App for @ximilia
OOC
Name: Inky
Contact:
inkcharm | Discord: inkcharm#4573
Other characters: Sam Wilson (MCU)
IC
Name: Eleven
Canon: Stranger Things
Canon point: S3E06: "E Pluribus Unum", after confronting Billy in her mind and falling back through the Void.
Age: 14 - Suitability Pitch for an app despite not meeting minimum age has been submitted to the mods and approved
History: Eleven @ the Stranger Things Wiki
Personality:
Unafraid of Adversity VS Untrusting of Authority
Having been raised in captivity and social isolation, we're introduced to Eleven as timid, withdrawn and wary of others. While she has grown from that state, she's still seen to be suspicious and wary of strangers, particularly adults - military and science related positions more so than others.
Eleven is able to face new situations and challenges head-on without fear, often even a streak of defiance in the face of adversity. Fear is something Eleven exhibits rarely, and usually only in extreme situations that endanger her loved ones, or by contrast when confronted with her claustrophobia and fear of the dark instilled within her in Hawkins Lab. She's otherwise unafraid to face dangers to herself, pick fights, or do what she deems necessary to get to her goal, whether that be going against her adoptive father's will, getting into a stranger's car, fighting monsters or visiting a busy mall for the first time. She might be overwhelmed, she might be unsure - but rarely is she afraid.
While generally unafraid of people in power, Eleven is prone to being easily riled up by them, especially when she's dismissed on the basis of her age. She doesn't appreciate being condescended or talked down to. This can very well make her actively rebel against 'orders' she's been given. If rules are laid out to her in a sensible manner and she's given the chance to understand the necessity for them and isn't the only one subjected to them, she might question those rules, but is generally good about sticking with them - and expects others to as well. Rules she vehemently disagrees with, Eleven will break with little to no regard.
Protective Compassion VS Volatile Petulance
She is only 14, and has, thanks to her friendship/relationship with Mike Wheeler and parenting through Jim Hopper, only just gained an understanding of the concepts of friendship and compassion in the last three years. She's averse to killing and badly hurting people unless there is a level of self-defense or protection of her loved ones involved. In meeting Kali and becoming temporarily roped into her quest for revenge, Eleven eventually learns that she would rather protect those she cares about than embracing her anger and seeking vengeance from her former abusers. When confronted with the possibility to kill one of the scientists involved in her abuse, she chooses mercy, seeing as he has a family and a chance to turn his life around.
However, never having had to learn how to cope with and adapt to social circumstances, Eleven's more volatile emotions (jealousy and anger in particular) can get the better of her unless tempered, which sometimes leads to outbursts using her powers in petulant, mostly harmless ways, though that can escalate if she gets properly angry and/or frightened, to the point or explosive loss of control. It should be noted that much of her emotional volatility stems from the trauma she's suffered at Hawkins Lab and the methods with which Dr. Brenner raised her, who encouraged those volatile outbursts when they were not directed at him, for instance praising her after one such outburst leaves two of her handlers dead. While she can be quite somber when thinking things through on her own terms, Eleven's only just learning to be a child. With very little real life experience and living in the 80s, she's not been introduced to helpful coping mechanisms.
Willing to Learn/Grow VS Vulnerable to Manipulation
Eleven's interactions with others are still shaping who she is as a person now that she can finally catch up on the emotional growth and development of social skills her years in captivity stunted - a situation which can be an advantage or detriment deciding who it is she decides to listen to. Consequently Eleven can lack a certain sense of social awareness. She's prone to misunderstanding or just plain not grasping words, idioms, and social cues. Because of this, she can lean on parroting others, and taking what they teach her at face value to an extent. This seems to mostly be the case for those she loves and trusts though, as she's seen to do so heavily with Mike, Kali (before rejecting Kali's path in life, Eleven follows her "sister's" lead quite readily), and Max. She takes the values taught to her by others to heart, but sometimes interprets them too literally. This also means she can be prone to take on ways of thinking because others tell her they're right, and she might not always think to question this - which can be good on principle, but also opens her up to being manipulated, whether intentionally or not. It can be just as easy for characters she trusts to sway her into breaking rules she'd not think to break on her own, as she can easily latch on to people and adopt their ways of thinking, or at least parrot their opinions and try them on for size.
Powers/Abilities:
Telekinesis
The physical manipulation of other beings and objects. Affected to some degree by her emotions (she learns to tap into her anger to exert more control). She can use this in a variety of ways from opening/shutting doors, making soda cans burst, up to lifting/moving/manipulating very heavy objects (like a semi, or a train car).
Related: Limited levitation, as Eleven can use her telekinesis to levitate objects and people, and has been shown to start levitating herself when expending a large amount of her powers. This side affect appears to be involuntary, and doesn't allow her to fly, just makes her hover a little bit above the ground through the sheer force of power expended.
Related: Biokinesis, as Eleven's telekinetic powers allow her to manipulate the bodies of other living creatures to an extent. Canonically, we've seen her squeeze a bully's bladder to make him pee himself, liquefy a whole squad of goons' brains in their skull, and disintegrate the demogorgon. The greater the manipulation, the more power she expends - disintegrating the demogorgon expends so much of her power that she accidentally gets sucked into the Upside Down.
Extrasensory Perception
Eleven has some capability of gaining information through the mind rather than just physical senses, and can glean some surface information about other people by touching/interacting with objects associated with them, in some cases even just photographs of them.
Telepathy/Memory Reading
By inducing a state of limited sensory deprivation (often blindfolding herself and exposing herself to some form of white noise via radios, running water or the hum of electricity), Eleven can enter the Void, a completely black and nearly empty mindspace.
Through this, she can locate other people and even creatures across vast distances and even across dimensions (as she's been able to locate people in the same town, across different continents as well as in the Upside Down). It appears she can do this fairly easily with people she's familiar with, while she needs to use a focus of some sort for people she doesn't know, to connect with them through her Extrasensory Perception.
She can use the Void to simply spy on people and gain a limited idea of their surroundings (for instance people they're interacting with, furniture they're sitting on, objects they're using), attempt to tap into their memories, or make her presence known by engaging and directly communicating with them. Usually the people she merely spies on aren't aware of her presence unless Eleven makes contact, however this can be circumvented by creatures/people with mental/psychic abilities of their own, and can therefore also be detrimental to Eleven (as in the canon case, for example, of the Mind Flayer trapping her in an illusion of reality, and using her attempt to spy on Billy to locate her in return before she's able to sever the connection).
While in the Void, Eleven can hear and communicate with the people around her.
Technopathy
She can broadcast things she hears or senses while in the Void through radios, speakers, televisions, computer screens or other sound- and image-generating devices. Usage of her powers can cause lights to flicker and the aforementioned appliances to glitch/be temporarily on the fritz.
Limitations and Dangers
All use of her powers comes with physical and mental strain for Eleven. The bigger the feats she accomplishes, the more exhausted she will be afterwards, as indicated by her nose bleeding. This tends to be just a small trickle of blood for smaller applications of power, and can turn into blood freely streaming down her face when she has to really exert herself.
In order to enter the Void and make use of her ability to find people, Eleven may canonically no longer need complete sensory deprivation as she once did, but she does need a certain level of quiet and focus. In the show, she often has to hush people who talk with one another while she makes such attempts, and in one instance even has to abort the attempt when her concentration is broken. Having entered the Void, though, she can communicate verbally with people in her own physical surroundings to report her discoveries back.
Eleven's powers have been shown to fail in the past after great strain, like a drained battery that needs to recharge. Her powers are not without limit; on the contrary they seem to be a pool of energy she can tap into at will as long as she lets herself 'recharge'.
For the purposes of not breaking the game, I will make her unable to use her Void to spy on any character canon home dimensions. Any and all spying via the Void on player characters will only be done after prior OOC plotting/discussion and with full player permission and consent. Usage of all her powers is included on the Permission Post / Opt Out section, and of course during events, if I want to use her powers I will always inquire with the mods and happily accepts any successes and failures/dangers/consequences as dictated by the mods - including a simple "it just doesn't work on this" ;)
Regular Survival Skills
Morse Code as taught to her by Jim Hopper, a few general survival skills like hunting and making fire (aided by her powers, gained from living in the woods for a few months), limited trap/alarm system construction via tripwires.
Regret: Opening the door to the Upside Down
More than anything, Eleven regrets opening the door to the Upside Down accidentally by making contact with the Demogorgon, which has put everyone she's since grown to love and care about in grave danger, caused death and pain, unleashed monsters into the world. As the Mindflayer tells her at her current canon point:
"You let us in. And now, you are going to have to let us stay. Don't you see? All this time, we've been building it. We've been building it... for you. All that work, all that pain... all of it... for you. And now it's time. Time to end it. And we are going to end you. And when you are gone, we are going to end your friends. And then we are going to end... everyone."
This is what she would want to fix and prevent - and in doing so, she would also knowingly undo the event that directly caused her to be able to escape her own captivity. Meaning her regret comes with self-sacrifice. She would accept that fixing things means she'd never gotten the chance to escape in the first place.
Inventory:
- Clothes, though tragically no shoes
- A blue hair tie, as passed from Hopper's late daughter to Hopper and then from Hopper to his adopted daughter Eleven
- A black cloth blindfold
Sample: Ximilia TDM TL | Deerington Ingame Log Sample | Deerington Ingame Network Sample
Name: Inky
Contact:
Other characters: Sam Wilson (MCU)
IC
Name: Eleven
Canon: Stranger Things
Canon point: S3E06: "E Pluribus Unum", after confronting Billy in her mind and falling back through the Void.
Age: 14 - Suitability Pitch for an app despite not meeting minimum age has been submitted to the mods and approved
History: Eleven @ the Stranger Things Wiki
Personality:
Unafraid of Adversity VS Untrusting of Authority
Having been raised in captivity and social isolation, we're introduced to Eleven as timid, withdrawn and wary of others. While she has grown from that state, she's still seen to be suspicious and wary of strangers, particularly adults - military and science related positions more so than others.
Eleven is able to face new situations and challenges head-on without fear, often even a streak of defiance in the face of adversity. Fear is something Eleven exhibits rarely, and usually only in extreme situations that endanger her loved ones, or by contrast when confronted with her claustrophobia and fear of the dark instilled within her in Hawkins Lab. She's otherwise unafraid to face dangers to herself, pick fights, or do what she deems necessary to get to her goal, whether that be going against her adoptive father's will, getting into a stranger's car, fighting monsters or visiting a busy mall for the first time. She might be overwhelmed, she might be unsure - but rarely is she afraid.
While generally unafraid of people in power, Eleven is prone to being easily riled up by them, especially when she's dismissed on the basis of her age. She doesn't appreciate being condescended or talked down to. This can very well make her actively rebel against 'orders' she's been given. If rules are laid out to her in a sensible manner and she's given the chance to understand the necessity for them and isn't the only one subjected to them, she might question those rules, but is generally good about sticking with them - and expects others to as well. Rules she vehemently disagrees with, Eleven will break with little to no regard.
Protective Compassion VS Volatile Petulance
She is only 14, and has, thanks to her friendship/relationship with Mike Wheeler and parenting through Jim Hopper, only just gained an understanding of the concepts of friendship and compassion in the last three years. She's averse to killing and badly hurting people unless there is a level of self-defense or protection of her loved ones involved. In meeting Kali and becoming temporarily roped into her quest for revenge, Eleven eventually learns that she would rather protect those she cares about than embracing her anger and seeking vengeance from her former abusers. When confronted with the possibility to kill one of the scientists involved in her abuse, she chooses mercy, seeing as he has a family and a chance to turn his life around.
However, never having had to learn how to cope with and adapt to social circumstances, Eleven's more volatile emotions (jealousy and anger in particular) can get the better of her unless tempered, which sometimes leads to outbursts using her powers in petulant, mostly harmless ways, though that can escalate if she gets properly angry and/or frightened, to the point or explosive loss of control. It should be noted that much of her emotional volatility stems from the trauma she's suffered at Hawkins Lab and the methods with which Dr. Brenner raised her, who encouraged those volatile outbursts when they were not directed at him, for instance praising her after one such outburst leaves two of her handlers dead. While she can be quite somber when thinking things through on her own terms, Eleven's only just learning to be a child. With very little real life experience and living in the 80s, she's not been introduced to helpful coping mechanisms.
Willing to Learn/Grow VS Vulnerable to Manipulation
Eleven's interactions with others are still shaping who she is as a person now that she can finally catch up on the emotional growth and development of social skills her years in captivity stunted - a situation which can be an advantage or detriment deciding who it is she decides to listen to. Consequently Eleven can lack a certain sense of social awareness. She's prone to misunderstanding or just plain not grasping words, idioms, and social cues. Because of this, she can lean on parroting others, and taking what they teach her at face value to an extent. This seems to mostly be the case for those she loves and trusts though, as she's seen to do so heavily with Mike, Kali (before rejecting Kali's path in life, Eleven follows her "sister's" lead quite readily), and Max. She takes the values taught to her by others to heart, but sometimes interprets them too literally. This also means she can be prone to take on ways of thinking because others tell her they're right, and she might not always think to question this - which can be good on principle, but also opens her up to being manipulated, whether intentionally or not. It can be just as easy for characters she trusts to sway her into breaking rules she'd not think to break on her own, as she can easily latch on to people and adopt their ways of thinking, or at least parrot their opinions and try them on for size.
Powers/Abilities:
Telekinesis
The physical manipulation of other beings and objects. Affected to some degree by her emotions (she learns to tap into her anger to exert more control). She can use this in a variety of ways from opening/shutting doors, making soda cans burst, up to lifting/moving/manipulating very heavy objects (like a semi, or a train car).
Related: Limited levitation, as Eleven can use her telekinesis to levitate objects and people, and has been shown to start levitating herself when expending a large amount of her powers. This side affect appears to be involuntary, and doesn't allow her to fly, just makes her hover a little bit above the ground through the sheer force of power expended.
Related: Biokinesis, as Eleven's telekinetic powers allow her to manipulate the bodies of other living creatures to an extent. Canonically, we've seen her squeeze a bully's bladder to make him pee himself, liquefy a whole squad of goons' brains in their skull, and disintegrate the demogorgon. The greater the manipulation, the more power she expends - disintegrating the demogorgon expends so much of her power that she accidentally gets sucked into the Upside Down.
Extrasensory Perception
Eleven has some capability of gaining information through the mind rather than just physical senses, and can glean some surface information about other people by touching/interacting with objects associated with them, in some cases even just photographs of them.
Telepathy/Memory Reading
By inducing a state of limited sensory deprivation (often blindfolding herself and exposing herself to some form of white noise via radios, running water or the hum of electricity), Eleven can enter the Void, a completely black and nearly empty mindspace.
Through this, she can locate other people and even creatures across vast distances and even across dimensions (as she's been able to locate people in the same town, across different continents as well as in the Upside Down). It appears she can do this fairly easily with people she's familiar with, while she needs to use a focus of some sort for people she doesn't know, to connect with them through her Extrasensory Perception.
She can use the Void to simply spy on people and gain a limited idea of their surroundings (for instance people they're interacting with, furniture they're sitting on, objects they're using), attempt to tap into their memories, or make her presence known by engaging and directly communicating with them. Usually the people she merely spies on aren't aware of her presence unless Eleven makes contact, however this can be circumvented by creatures/people with mental/psychic abilities of their own, and can therefore also be detrimental to Eleven (as in the canon case, for example, of the Mind Flayer trapping her in an illusion of reality, and using her attempt to spy on Billy to locate her in return before she's able to sever the connection).
While in the Void, Eleven can hear and communicate with the people around her.
Technopathy
She can broadcast things she hears or senses while in the Void through radios, speakers, televisions, computer screens or other sound- and image-generating devices. Usage of her powers can cause lights to flicker and the aforementioned appliances to glitch/be temporarily on the fritz.
Limitations and Dangers
All use of her powers comes with physical and mental strain for Eleven. The bigger the feats she accomplishes, the more exhausted she will be afterwards, as indicated by her nose bleeding. This tends to be just a small trickle of blood for smaller applications of power, and can turn into blood freely streaming down her face when she has to really exert herself.
In order to enter the Void and make use of her ability to find people, Eleven may canonically no longer need complete sensory deprivation as she once did, but she does need a certain level of quiet and focus. In the show, she often has to hush people who talk with one another while she makes such attempts, and in one instance even has to abort the attempt when her concentration is broken. Having entered the Void, though, she can communicate verbally with people in her own physical surroundings to report her discoveries back.
Eleven's powers have been shown to fail in the past after great strain, like a drained battery that needs to recharge. Her powers are not without limit; on the contrary they seem to be a pool of energy she can tap into at will as long as she lets herself 'recharge'.
For the purposes of not breaking the game, I will make her unable to use her Void to spy on any character canon home dimensions. Any and all spying via the Void on player characters will only be done after prior OOC plotting/discussion and with full player permission and consent. Usage of all her powers is included on the Permission Post / Opt Out section, and of course during events, if I want to use her powers I will always inquire with the mods and happily accepts any successes and failures/dangers/consequences as dictated by the mods - including a simple "it just doesn't work on this" ;)
Regular Survival Skills
Morse Code as taught to her by Jim Hopper, a few general survival skills like hunting and making fire (aided by her powers, gained from living in the woods for a few months), limited trap/alarm system construction via tripwires.
Regret: Opening the door to the Upside Down
More than anything, Eleven regrets opening the door to the Upside Down accidentally by making contact with the Demogorgon, which has put everyone she's since grown to love and care about in grave danger, caused death and pain, unleashed monsters into the world. As the Mindflayer tells her at her current canon point:
"You let us in. And now, you are going to have to let us stay. Don't you see? All this time, we've been building it. We've been building it... for you. All that work, all that pain... all of it... for you. And now it's time. Time to end it. And we are going to end you. And when you are gone, we are going to end your friends. And then we are going to end... everyone."
This is what she would want to fix and prevent - and in doing so, she would also knowingly undo the event that directly caused her to be able to escape her own captivity. Meaning her regret comes with self-sacrifice. She would accept that fixing things means she'd never gotten the chance to escape in the first place.
Inventory:
- Clothes, though tragically no shoes
- A blue hair tie, as passed from Hopper's late daughter to Hopper and then from Hopper to his adopted daughter Eleven
- A black cloth blindfold
Sample: Ximilia TDM TL | Deerington Ingame Log Sample | Deerington Ingame Network Sample
Shipping
Shipping
NOTES & OTHER INFO
Canon OTP: MikeOther Canon Ships: Max
NoTP: ---
Other: ---
Notes on Shipping: Shipping is honestly not my priority - Eleven is 14 years old, she canonically loves Mike, but even then I'm not too bothered to play with that much. He's special to her, whether they kiss or not. Eleven has had a traumatizing upbringing, let her be cute and affectionate and loving with someone, whether that's romantic or platonic. TL;DR: Not too fussed about shipping with her.
CR Chart for
deerington
KEY
🤍 - Neutral | 💛 - Like | 💖 - Love💔 - Complicated | 🖤 - Dislike
❋ CAST MATES
💛💛💛💛💛
Dustin Henderson
💛💛💛💛🤍
Joyce Byers
💔💔💛💖💖
Mike Wheeler
💛💛💛💛💛
Will Byers
✻ OTHERS
💛💛💛💛🤍
Brianna Berenson
💛💛💛🤍🤍
Cecil Palmer
💛💛🤍🤍🤍
Jack Kline
💛💛🤍🤍🤍
Peter Graham
💛💛💛💛🤍
Peter Parker
💛💛💛💛🤍
River Tam
💛🤍🤍🤍🤍
Sam Winchester
✢ DROPPED
💔🤍🖤🖤🖤
Billy Hargrove
💛💛💛💛🤍
Nancy Wheeler
💛💛💛🤍🤍
Steve Harrington
Code by Yuff
Entry tags:
deerington specific biosheet
ELEVEN
Jane Hopper, Project 011
Statistics
name. Jane "Eleven" Hopperage. 14
canon. Stranger Things
canon point. S3E06: "E Pluribus Unum", while confronting Billy in her mind
CRAU. Eleven has been in the game "In The Night" from October 2019 until mid-April 2020. See Application for details.
occupation. Cecil's intern
housing. 3253 Castle Road
Important Links
info & first impressionsapplication
inbox
cr chart
hmd
activity check
item summoning
housing details
Inventory
Arrived With
Summoned Items
Gifts Received
Important Events
tba
tbaInfo, Permissions, Preferences
Info Sheet
At A Glance
Quick Facts
Name: Jane Hopper.Nicknames, Aliases: Eleven, El, Project 011.
Species: Human.
Age: 14
Gender: Female
Canon: Stranger Things
Canon Point: Flexible up to S4 Finale
Wiki: Link
Appearance & First Impressions
Build: Slender
Hair: Brownack
Eyes: Brown
Reference Pictures: 1 | 2 | 3
Voice Reference: 1
Eleven is a 14 year old who's shot up in height a little over her past summer. She has a slightly unruly bob of wavy/curly brown hair framing a soft face with large, round brown eyes. To strangers, she can seem serious and solemn beyond her years, while friends will be able to draw a sweet smile out of her. She often wears either over-sized flannel or bright clothes and patterns, her exposure to fashion limited to one trip to an 80s mall and what her adoptive father picked out for her.
Permissions & Preferences
IC & OOC Permissions
IC PERMISSIONS
Physical Contact: Maybe
Mental Contact: Talk first
Flirting/Affection: No, she's a minor
Fighting: Yes
Injury/Death: Yes to minor injuries. Let's chat about major injuries and death.
Pass: Fandom OCs, Rule 63 characters
Physical Contact: Maybe
Mental Contact: Talk first
Flirting/Affection: No, she's a minor
Fighting: Yes
Injury/Death: Yes to minor injuries. Let's chat about major injuries and death.
Pass: Fandom OCs, Rule 63 characters
OOC PERMISSIONS
Backtagging: Yes
Fourthwalling: Yes
Threadhopping: Yes
Handwaving: If non-essential
Off-Limits: "on screen" graphic domestic/sexual abuse, pregnancy related body horror. Mentions are fine, please do not "show" in text.
Backtagging: Yes
Fourthwalling: Yes
Threadhopping: Yes
Handwaving: If non-essential
Off-Limits: "on screen" graphic domestic/sexual abuse, pregnancy related body horror. Mentions are fine, please do not "show" in text.
Shipping
Shipping is honestly not my priority - Eleven is 14 years old, she canonically loves Mike, so that's of course some cuteness, but he's also special to her whether they kiss or not. Eleven has had a traumatizing upbringing, let her be cute and affectionate and loving with someone, whether that's romantic or platonic. TL;DR: Not too fussed about shipping with her.Kink List
N/A - Eleven is a minor
Character Information
History & Timeline
Taking place in the 1980s, the world of Stranger Things takes place on an Earth almost like our own, with the exception that there are a few, rare people who develop superhuman powers through government overseen tests and experiments, as well as the existence of a parallel dimension to our own called the Upside Down, a place that can be entered through physical gateways, in which eldritch horrors lurk.
Personality
Protectiveness
Having been raised in captivity and social isolation, we're introduced to Eleven as timid, withdrawn and wary of others. While she has grown from that state, she's still seen to be suspicious and wary of strangers, particularly adults -- adults in general, and very strongly so with military-style authority figures.
On the other hand, Eleven is more easily drawn to people who take their time with her, who are patient but not condescending, who share new experiences with her and encourage her - even if she somtimes needs to learn when encouraging blurs into enabling. She's drawn to people who will show her and others kindness and compassion.
While her trust may not be the easiest to win, once gained she's fiercely protective of the people in her circle of friends and family. Even when she doesn't trust someone, she doesn't tend to be openly hostile unless she has good reason - though she has been known to use her powers in petulant ways to mess with others.
Naivete & Mirroring
Due to having been raised in social isolation, Eleven can be very naive due to her stunted emotional and social growth, and consequently lacks a certain sense of social awareness. She's prone to misunderstanding or just plain not grasping words, idioms, and social cues. Because of this, she can lean on parroting others, and taking what they teach her at face value to an extent. This seems to mostly be the case for those she loves and trusts though, as she's seen to do so heavily with Mike, Kali (before rejecting Kali's path in life, Eleven follows her "sister's" lead quite readily), and Max. She takes the values taught to her by others to heart, but sometimes interprets them too literally. This also means she can be prone to take on ways of thinking because others tell her they're right, and she might not always think to question this, opening her up to being manipulated, whether intentionally or not.
Emotional Growth (and lack thereof)
She is only 14, and has, thanks to her friendship/relationship with Mike Wheeler and parenting through Jim Hopper, only just gained an understanding of the concepts of friendship and compassion in the last three years. Her interactions with others are still shaping who she is as a person now that she can finally catch up on the emotional growth her years in captivity stunted. Because of this, Eleven appreciates when people show trust in her ability to make choice, and is very easily antagonized when others make choices for her that she doesn't understand - particularly when it comes to application of her power and involvement in dangerous situations. She doesn't appreciate being condescended or talked down to. Additionally, she can be quite somber when thinking things through on her own terms. She's only just learning to be a child, and had to fight for that much every step of the way, meaning she can have a quiet, observant side to her. But at the end of the day, she is a 14 year old girl who has very little real life experience, and therefore very little in the way of coping mechanisms. She can be jealous of others, and react to things she doesn't understand with emotional outbursts.
Values
The values taught to her so far have seen her lean towards being polite and instilled a tendency towards friendliness in her, even affection with certain particularly close people, and she values honesty greatly.
Volatile Emotions
Never having had to learn how to cope with certain emotions, Eleven's more volatile emotions (jealousy and anger in particular) can lead to her using her powers in petulant but more or less harmless ways, though the level of that can escalate if she gets properly angry and/or frightened, to the point where she can temporarily lose control over her powers. It should be noted that much of her emotional volatility stems from the trauma she's suffered at Hawkins Lab and the methods with which Dr. Brenner raised her, who encouraged those volatile outbursts when they were not directed at him.
Adults and their Rules
She will be more prone to being riled by older characters attempting to exert authority over her, or sideline her despite her capabilities. Eleven doesn't take well to being cut out of helping others based on a situation being deemed too dangerous for her. This can very well make her actively rebel against 'orders' she's been given. If rules are laid out to her in a sensible manner and she's given the chance to understand the necessity for them and isn't the only one subjected to them, she might question those rules, but is generally good about sticking with them - and expects others to as well.
However, it can be just as easy for characters she trusts to sway her into breaking rules she'd not think to break on her own, as she can easily latch on to them and adopt their ways of thinking, or at least parrot their opinions and try them on for size.
Self-Defense & Mercy
She's averse to killing and badly hurting people unless there is a level of self-defense or defense of her loved ones involved. In meeting Kali and becoming temporarily roped into her spiritual sister's quest for revenge, Eleven eventually learns that she would rather protect the people she cares about than focus purely on seeking revenge and embracing her anger and hate towards her former abusers. When confronted with the possibility to kill one of the scientists involved in the project in which Eleven was abused, she chooses mercy and compassion, seeing as he has a family and a chance to turn his life around, rather than giving in to her justified anger and desire for vengeance.
Stifled Growth
Eleven is not book smart and lacks plenty of life experiences someone of her age might normally have, which means she relies on the aid of others - this often affects interactions with other people, but can be extended to encompass any other life skills one might develop. She's never been to school like other children her age, for instance, though she has at the very least a basic grasp of reading/writing. While her vocabulary has expanded greatly over the course of two years / three seasons, there are still plenty of words in the English language she doesn't know, which can be a hurdle in understanding others or explaining herself. Given that Eleven can at times display a lack of patience, quickly rising frustration can in turn lead to her acting on her temper.
Interests & Hobbies
Eleven hasn't had the chance to develop much in the sense of her own interests or hobbies, but she easily grows fond of anything she connects to shared experiences with others - from waffles to comic books to clothes. Recently, her friend Max has encouraged her to seek interests outside of Mike, though even this still sees Eleven taking a lot of cues from Max herself.
Loss
While she hasn't hit that canon point yet, we see in Season 3 that Hopper's assumed death leaves Eleven emotionally devastated, showing that the loss of loved ones has great emotional impact on her. In a smaller way, we've seen this in Season 2, wheras Eleven learns of her mother's existence, and is heartbroken over the woman's fate, as she loses her nearly as quickly as she finds her.
Trauma/PTSD/Claustrophobia
She has a lot of past trauma related to her physically and emotionally abusive upbringing and the experiments done on her. Of particular note is her severe claustrophobia - during her upbringing in Hawkins Lab, she would be locked up in a cramped room if she was defiant or failed a task demanded of her. Reminders of this can still send her into fits of fright and panic, which can be detrimental on her control over her powers. Additionally, Eleven experiences a certain level of PTSD, manifesting in the form of flashbacks when in situations that remind her of her experiences while held at the lab.
Having been raised in captivity and social isolation, we're introduced to Eleven as timid, withdrawn and wary of others. While she has grown from that state, she's still seen to be suspicious and wary of strangers, particularly adults -- adults in general, and very strongly so with military-style authority figures.
On the other hand, Eleven is more easily drawn to people who take their time with her, who are patient but not condescending, who share new experiences with her and encourage her - even if she somtimes needs to learn when encouraging blurs into enabling. She's drawn to people who will show her and others kindness and compassion.
While her trust may not be the easiest to win, once gained she's fiercely protective of the people in her circle of friends and family. Even when she doesn't trust someone, she doesn't tend to be openly hostile unless she has good reason - though she has been known to use her powers in petulant ways to mess with others.
Naivete & Mirroring
Due to having been raised in social isolation, Eleven can be very naive due to her stunted emotional and social growth, and consequently lacks a certain sense of social awareness. She's prone to misunderstanding or just plain not grasping words, idioms, and social cues. Because of this, she can lean on parroting others, and taking what they teach her at face value to an extent. This seems to mostly be the case for those she loves and trusts though, as she's seen to do so heavily with Mike, Kali (before rejecting Kali's path in life, Eleven follows her "sister's" lead quite readily), and Max. She takes the values taught to her by others to heart, but sometimes interprets them too literally. This also means she can be prone to take on ways of thinking because others tell her they're right, and she might not always think to question this, opening her up to being manipulated, whether intentionally or not.
Emotional Growth (and lack thereof)
She is only 14, and has, thanks to her friendship/relationship with Mike Wheeler and parenting through Jim Hopper, only just gained an understanding of the concepts of friendship and compassion in the last three years. Her interactions with others are still shaping who she is as a person now that she can finally catch up on the emotional growth her years in captivity stunted. Because of this, Eleven appreciates when people show trust in her ability to make choice, and is very easily antagonized when others make choices for her that she doesn't understand - particularly when it comes to application of her power and involvement in dangerous situations. She doesn't appreciate being condescended or talked down to. Additionally, she can be quite somber when thinking things through on her own terms. She's only just learning to be a child, and had to fight for that much every step of the way, meaning she can have a quiet, observant side to her. But at the end of the day, she is a 14 year old girl who has very little real life experience, and therefore very little in the way of coping mechanisms. She can be jealous of others, and react to things she doesn't understand with emotional outbursts.
Values
The values taught to her so far have seen her lean towards being polite and instilled a tendency towards friendliness in her, even affection with certain particularly close people, and she values honesty greatly.
Volatile Emotions
Never having had to learn how to cope with certain emotions, Eleven's more volatile emotions (jealousy and anger in particular) can lead to her using her powers in petulant but more or less harmless ways, though the level of that can escalate if she gets properly angry and/or frightened, to the point where she can temporarily lose control over her powers. It should be noted that much of her emotional volatility stems from the trauma she's suffered at Hawkins Lab and the methods with which Dr. Brenner raised her, who encouraged those volatile outbursts when they were not directed at him.
Adults and their Rules
She will be more prone to being riled by older characters attempting to exert authority over her, or sideline her despite her capabilities. Eleven doesn't take well to being cut out of helping others based on a situation being deemed too dangerous for her. This can very well make her actively rebel against 'orders' she's been given. If rules are laid out to her in a sensible manner and she's given the chance to understand the necessity for them and isn't the only one subjected to them, she might question those rules, but is generally good about sticking with them - and expects others to as well.
However, it can be just as easy for characters she trusts to sway her into breaking rules she'd not think to break on her own, as she can easily latch on to them and adopt their ways of thinking, or at least parrot their opinions and try them on for size.
Self-Defense & Mercy
She's averse to killing and badly hurting people unless there is a level of self-defense or defense of her loved ones involved. In meeting Kali and becoming temporarily roped into her spiritual sister's quest for revenge, Eleven eventually learns that she would rather protect the people she cares about than focus purely on seeking revenge and embracing her anger and hate towards her former abusers. When confronted with the possibility to kill one of the scientists involved in the project in which Eleven was abused, she chooses mercy and compassion, seeing as he has a family and a chance to turn his life around, rather than giving in to her justified anger and desire for vengeance.
Stifled Growth
Eleven is not book smart and lacks plenty of life experiences someone of her age might normally have, which means she relies on the aid of others - this often affects interactions with other people, but can be extended to encompass any other life skills one might develop. She's never been to school like other children her age, for instance, though she has at the very least a basic grasp of reading/writing. While her vocabulary has expanded greatly over the course of two years / three seasons, there are still plenty of words in the English language she doesn't know, which can be a hurdle in understanding others or explaining herself. Given that Eleven can at times display a lack of patience, quickly rising frustration can in turn lead to her acting on her temper.
Interests & Hobbies
Eleven hasn't had the chance to develop much in the sense of her own interests or hobbies, but she easily grows fond of anything she connects to shared experiences with others - from waffles to comic books to clothes. Recently, her friend Max has encouraged her to seek interests outside of Mike, though even this still sees Eleven taking a lot of cues from Max herself.
Loss
While she hasn't hit that canon point yet, we see in Season 3 that Hopper's assumed death leaves Eleven emotionally devastated, showing that the loss of loved ones has great emotional impact on her. In a smaller way, we've seen this in Season 2, wheras Eleven learns of her mother's existence, and is heartbroken over the woman's fate, as she loses her nearly as quickly as she finds her.
Trauma/PTSD/Claustrophobia
She has a lot of past trauma related to her physically and emotionally abusive upbringing and the experiments done on her. Of particular note is her severe claustrophobia - during her upbringing in Hawkins Lab, she would be locked up in a cramped room if she was defiant or failed a task demanded of her. Reminders of this can still send her into fits of fright and panic, which can be detrimental on her control over her powers. Additionally, Eleven experiences a certain level of PTSD, manifesting in the form of flashbacks when in situations that remind her of her experiences while held at the lab.
Abilities & Skills
Telekinesis
The physical manipulation of other beings and objects. Affected to some degree by her emotions (she learns to tap into her anger to exert more control). She can use this in a variety of ways from opening/shutting doors, making soda cans burst, up to lifting/moving/manipulating very heavy objects (like a semi, or a train car).
Related: Limited levitation, as Eleven can use her telekinesis to levitate objects and people, and has been shown to start levitating herself when expending a large amount of her powers. This side affect appears to be involuntary, and doesn't allow her to fly, just makes her hover a little bit above the ground through the sheer force of power expended.
Related: Biokinesis, as Eleven's telekinetic powers allow her to manipulate the bodies of other living creatures to an extent. Canonically, we've seen her squeeze a bully's bladder to make him pee himself, liquefy a whole squad of goons' brains in their skull, and disintegrate the demogorgon. The greater the manipulation, the more power she expends - disintegrating the demogorgon expends so much of her power that she accidentally gets sucked into the Upside Down.
Extrasensory Perception
Eleven has some capability of gaining information through the mind rather than just physical senses, and can glean some surface information about other people by touching/interacting with objects associated with them, in some cases even just photographs of them.
Telepathy/Memory Reading
By inducing a state of limited sensory deprivation (often blindfolding herself and exposing herself to some form of white noise via radios, running water or the hum of electricity), Eleven can enter the Void, a completely black and nearly empty mindspace.
Through this, she can locate other people and even creatures across vast distances and even across dimensions (as she's been able to locate people in the same town, across different continents as well as in the Upside Down). It appears she can do this fairly easily with people she's familiar with, while she needs to use a focus of some sort for people she doesn't know, to connect with them through her Extrasensory Perception.
She can use the Void to simply spy on people and gain a limited idea of their surroundings (for instance people they're interacting with, furniture they're sitting on, objects they're using), attempt to tap into their memories, or make her presence known by engaging and directly communicating with them. Usually the people she merely spies on aren't aware of her presence unless Eleven makes contact, however this can be circumvented by creatures/people with mental/psychic abilities of their own, and can therefore also be detrimental to Eleven (as in the canon case, for example, of the Mind Flayer trapping her in an illusion of reality, and using her attempt to spy on Billy to locate her in return before she's able to sever the connection).
While in the Void, Eleven can hear and communicate with the people around her.
Technopathy
She can broadcast things she hears or senses while in the Void through radios, speakers, televisions, computer screens or other sound- and image-generating devices. Usage of her powers can cause lights to flicker and the aforementioned appliances to glitch/be temporarily on the fritz.
Limitations and Dangers
All use of her powers comes with physical and mental strain for Eleven. The bigger the feats she accomplishes, the more exhausted she will be afterwards, as indicated by her nose bleeding. This tends to be just a small trickle of blood for smaller applications of power, and can turn into blood freely streaming down her face when she has to really exert herself.
In order to enter the Void and make use of her ability to find people, Eleven may canonically no longer need complete sensory deprivation as she once did, but she does need a certain level of quiet and focus. In the show, she often has to hush people who talk with one another while she makes such attempts, and in one instance even has to abort the attempt when her concentration is broken. Having entered the Void, though, she can communicate verbally with people in her own physical surroundings to report her discoveries back.
Eleven's powers have been shown to fail in the past after great strain, like a drained battery that needs to recharge. Her powers are not without limit; on the contrary they seem to be a pool of energy she can tap into at will as long as she lets herself 'recharge'.
Regular Survival Skills
Morse Code as taught to her by Jim Hopper, a few general survival skills like hunting and making fire (aided by her powers, gained from living in the woods for a few months), limited trap/alarm system construction via tripwires.
The physical manipulation of other beings and objects. Affected to some degree by her emotions (she learns to tap into her anger to exert more control). She can use this in a variety of ways from opening/shutting doors, making soda cans burst, up to lifting/moving/manipulating very heavy objects (like a semi, or a train car).
Related: Limited levitation, as Eleven can use her telekinesis to levitate objects and people, and has been shown to start levitating herself when expending a large amount of her powers. This side affect appears to be involuntary, and doesn't allow her to fly, just makes her hover a little bit above the ground through the sheer force of power expended.
Related: Biokinesis, as Eleven's telekinetic powers allow her to manipulate the bodies of other living creatures to an extent. Canonically, we've seen her squeeze a bully's bladder to make him pee himself, liquefy a whole squad of goons' brains in their skull, and disintegrate the demogorgon. The greater the manipulation, the more power she expends - disintegrating the demogorgon expends so much of her power that she accidentally gets sucked into the Upside Down.
Extrasensory Perception
Eleven has some capability of gaining information through the mind rather than just physical senses, and can glean some surface information about other people by touching/interacting with objects associated with them, in some cases even just photographs of them.
Telepathy/Memory Reading
By inducing a state of limited sensory deprivation (often blindfolding herself and exposing herself to some form of white noise via radios, running water or the hum of electricity), Eleven can enter the Void, a completely black and nearly empty mindspace.
Through this, she can locate other people and even creatures across vast distances and even across dimensions (as she's been able to locate people in the same town, across different continents as well as in the Upside Down). It appears she can do this fairly easily with people she's familiar with, while she needs to use a focus of some sort for people she doesn't know, to connect with them through her Extrasensory Perception.
She can use the Void to simply spy on people and gain a limited idea of their surroundings (for instance people they're interacting with, furniture they're sitting on, objects they're using), attempt to tap into their memories, or make her presence known by engaging and directly communicating with them. Usually the people she merely spies on aren't aware of her presence unless Eleven makes contact, however this can be circumvented by creatures/people with mental/psychic abilities of their own, and can therefore also be detrimental to Eleven (as in the canon case, for example, of the Mind Flayer trapping her in an illusion of reality, and using her attempt to spy on Billy to locate her in return before she's able to sever the connection).
While in the Void, Eleven can hear and communicate with the people around her.
Technopathy
She can broadcast things she hears or senses while in the Void through radios, speakers, televisions, computer screens or other sound- and image-generating devices. Usage of her powers can cause lights to flicker and the aforementioned appliances to glitch/be temporarily on the fritz.
Limitations and Dangers
All use of her powers comes with physical and mental strain for Eleven. The bigger the feats she accomplishes, the more exhausted she will be afterwards, as indicated by her nose bleeding. This tends to be just a small trickle of blood for smaller applications of power, and can turn into blood freely streaming down her face when she has to really exert herself.
In order to enter the Void and make use of her ability to find people, Eleven may canonically no longer need complete sensory deprivation as she once did, but she does need a certain level of quiet and focus. In the show, she often has to hush people who talk with one another while she makes such attempts, and in one instance even has to abort the attempt when her concentration is broken. Having entered the Void, though, she can communicate verbally with people in her own physical surroundings to report her discoveries back.
Eleven's powers have been shown to fail in the past after great strain, like a drained battery that needs to recharge. Her powers are not without limit; on the contrary they seem to be a pool of energy she can tap into at will as long as she lets herself 'recharge'.
Regular Survival Skills
Morse Code as taught to her by Jim Hopper, a few general survival skills like hunting and making fire (aided by her powers, gained from living in the woods for a few months), limited trap/alarm system construction via tripwires.
Content Warnings
Emotional and Physical Child AbuseEleven has been conceived while her mother took part in an experimental study. She was stolen at birth and subsequently raised in a lab by Dr. Martin Brenner, who made himself nearly the only source of human contact with all subjects like her after a certain young point in their development, isolating the children, depriving them of socialization, and making them depend on him. Like a text book abuser, he softened theharsh and severe abuse with moments of tenderness as incentive for her cooperation. Eleven - as well as other test subjects - called him "Papa", as he positioned himself as a father figure to them. Like other subjects, Eleven has been through this emotional abuse, as well as several physical tests and punishments, until she escapes the lab in 1983 after 12 years.
Human Experiments
Eleven was raised in Hawkins Lab, being born to the participant of a study. For the first 12 years of her life, she was experimented on for her developing psychokinetic abilities, and subjected to a variety of at times brutal and fundamentally abusive testsin order to shake her into a government weapon.
PTSD
Eleven has severe PTSD related to the above mentioned topics, often manifesting in flashbacks and/or violent temper tantrums or breakdowns.
Claustrophobia
During her upbringing in Hawkins Lab, she would be locked up in a cramped room if she was defiant or failed a task demanded of her. Reminders of this can still send her into fits of fright and panic, which can be detrimental on her control over her powers.
Headcanons
Headcanons are canon compliant and framed to have no impact on cast mates in games. Mostly they inform how the character is played rather than becoming constant talking points. If ongoing canon reveals information that contradicts the information listed here, the headcanons will be updated/adjusted accordingly.
tba
tba
Opt-Outs
General Opt Out
Explanation: Please see the CW section for details on sensitive topics. Please fill out the following Opt Out Post if you wish to opt out of any particular topics or all CR (no questions asked), and leave it as a comment (screened). Feel free to contact me for details and further questions.Opt-Out Form::
Powers/Abilities Opt Out
Explanation: Please see the Powers/Abilities section for details on how her powers work. Please fill out the following Opt Out Post if you wish to opt in or out of any particular power usage, and leave it as a comment (screened). Please be assured I will always check in on whether or not I can use some of the more invasive powers on anyone before springing it in a thread. Feel free to contact me for details and further questions.Opt-Out Form::
click sections to expand