Mar. 23rd, 2025

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🦋 OOC Information


Name: Inky
Contact: [plurk.com profile] inkcharm, Discord: inkcharm, PM
Age: 21+
Other Characters: N/A
Invitation: HERE.
Permissions: HERE

🦋 IC Information


Character Name: Eleven
Age: 13
Canon: Stranger Things
Canon Point: Season 2, Episode 9: "The Gate" - When she passes out after closing the titular gate.
Character History: Eleven @ Stranger Things Wiki
Canon Abilities:
Telekinesis
The physical manipulation of other beings and objects. Affected to some degree by her emotions (she learns to tap into her anger to exert more control, and later can draw from an even deeper well of power when leaning on love/happiness). She can use this in a variety of ways from opening/shutting doors, making soda cans burst, up to lifting/moving/throwing/manipulating very heavy objects (like a semi, or a train car).

Related: Limited levitation, as Eleven can use her telekinesis to levitate objects and people, and has been shown to start levitating herself when expending a large amount of her powers. This side affect appears to be involuntary, and doesn't allow her to fly, just makes her hover a little bit above the ground through the sheer force of power expended.

Related: Biokinesis, as Eleven's telekinetic powers allow her to manipulate the bodies of other living creatures to an extent. Canonically, we've seen her squeeze internal organs, liquefy a whole squad of goons' brains in their skull, and disintegrate a monster. She is also depicted as slowly choking someone to near death, and in later canon points, with her powers growing, ripping a monster apart. The greater the manipulation, the more power she expends - disintegrating the demogorgon expends so much of her power that she accidentally gets sucked into the Upside Down.

Extrasensory Perception
Eleven has some capability of gaining information through the mind rather than just physical senses, and can glean some surface information about other people by touching/interacting with objects associated with them, in some cases even just photographs of them.

Telepathy/Memory Reading
By inducing a state of limited sensory deprivation (often blindfolding herself and exposing herself to some form of white noise via radios, running water or the hum of electricity), Eleven can enter the Void, a completely black and nearly empty mindspace.

Through this, she can locate other people and even creatures across vast distances and even across dimensions (as she's been able to locate people in the same town, across different continents as well as in the Upside Down). It appears she can do this fairly easily with people she's familiar with, while she needs to use a focus of some sort for people she doesn't know, to connect with them through her Extrasensory Perception.

She can use the Void to simply spy on people and gain a limited idea of their surroundings (for instance people they're interacting with, furniture they're sitting on, objects they're using), attempt to tap into their memories, or make her presence known by engaging and directly communicating with them. Usually the people she merely spies on aren't aware of her presence unless Eleven makes contact, however this can be circumvented by creatures/people with mental/psychic abilities of their own, and can therefore also be detrimental to Eleven (as in the canon case, for example, of the Mind Flayer trapping her in an illusion of reality, and using her attempt to spy on Billy to locate her in return before she's able to sever the connection).

While in the Void, Eleven can hear and communicate with the people around her, though too much distraction prevents her from effective power usage. The more intense the sensory deprivation, the more this power is amplified.

Technopathy
She can broadcast things she hears or senses while in the Void through radios, speakers, televisions, computer screens or other sound- and image-generating devices. Usage of her powers can cause lights to flicker and the aforementioned appliances to glitch/be temporarily on the fritz.

Dimensional Rifts
Eleven has opened a gate to another dimension known as the Upside Down repeatedly and accidentally - once years ago, though she doesn't remember it, to banish another person there. Once when she made contact with a monster from that realm. Once while she was disintegrated that same monster. She has also been able to seal this gate again. Canonically, Eleven would believe herself capable to ripping rifts into dimensions. Naturally, this is just not going to work in Pixie Led, unless the Mods would like Shenanigans to occur ;)

Limitations and Dangers
While over the course of the show it's made very explicit that Eleven's powers are constantly growing as she learns to wield them better and with growing ease, all use of her powers comes with physical and mental strain for Eleven. The bigger the feats she accomplishes, the more exhausted she will be afterwards, as indicated by her nose bleeding. This tends to be just a small trickle of blood for smaller applications of power, and can turn into blood freely streaming down her face when she has to really exert herself. In very extreme cases, her veins begin to darken, and she can bleed from nose, eyes and ears.

In order to enter the Void and make use of her ability to find people, Eleven may canonically no longer need complete sensory deprivation as she once did, but she does need a certain level of quiet and focus. In the show, she often has to hush people who talk with one another while she makes such attempts, and in one instance even has to abort the attempt when her concentration is broken. Having entered the Void, though, she can communicate verbally with people in her own physical surroundings to report her discoveries back.

Eleven's powers have been shown to fail in the past after great strain, like a drained battery that needs to recharge. Her powers are not without limit; on the contrary they seem to be a pool of energy she can tap into at will as long as she lets herself 'recharge'.

For the purposes of not breaking the game, I will make her unable to use her Void to spy on any character canon home dimensions. She might make the attempt to use the void to do this, not knowing it will not work. If there are fae realm based shenanigans that would occur, I'm happy to discuss that-

Any and all spying via the Void on player characters will only be done after prior OOC plotting/discussion and with full player permission and consent. Usage of all her powers is included on the Permission Post / Opt Out section in my journal, and of course during events, if I want to use her powers I will always inquire with the mods and happily accepts any successes and failures/dangers/consequences as dictated by the mods - including a simple "it just doesn't work on this" ;)

Regular Survival Skills
Morse Code as taught to her by Jim Hopper, a few general survival skills like hunting and making fire (aided by her powers, gained from living in the woods for a few months), limited trap/alarm system construction via tripwires.

Inventory: What items does your character have with them?
- Clothes (an oversized black wool blazer, dark shirt, ill-fitting rolled up jeans, as well as an over-sized flannel shirt
- A single walkie talkie
- a black cloth blindfold

🦋 Personality


  • If your character could ask for one wish, and it's going to be magically granted without any consequence, what will it be and why?

  • Never opening the Gate.

    More than anything, Eleven regrets opening the door to the Upside Down accidentally by making contact with the Demogorgon, which has put everyone she's since grown to love and care about in grave danger, caused death and pain, unleashed monsters into the world. She feels like a monster not just because of what she can do, but also because of the consequences of this event. She has not yet grown to understand that someone else was responsible for this happening and shoulders the weight of blame for herself.

    Like she reveals in a conversation with Kali, another escaped child from Hawkins Lab, Eleven doesn't think her friends can help or save her - but she wants to save them. Eleven would choose to have the gate never opened and sealed for good, even if the consequence was to alter the course of her own story. If it means she never got to escape the lab, she would still wish for this to happen, trading her life and future for the happiness and safety of the people she's grown to consider her friends and borderline family. This belief will of course only deepen as canon progresses. But even at her current canon point with every other emotional turmoil she's encountered and more selfish personal want and drive, her core motivation boils down to wanting to save her friends. As she does not know whether she HAS successfully closed the Gate, this also sits more prominently in her mind than anything else.

    She wants to see Mike again, she wants to go home again, she wants her mother to be okay instead of a broken shell of a person - but while emotionally impactful for her personally, they do not sit at the same scale as being able to fix opening the Gate, and preventing the resulting suffering, death and pain. Even at personal cost to herself. But definitely if it were without consequence.

  • What song would a siren sing to your character to lure them closer? Why?

  • "You don't mess around with Jim" by Jim Croce.

    At the end of Season 1, Eleven seemingly sacrifices herself to kill the Demogorgon and save her friends. Rather than dying, she merely accidentally sends herself to the Upside Down. In the time between Seasons 1 and 2, we later learn in flashbacks that Eleven escaped the Upside Down, and initially wanted to seek out Mike, her person, who promised her a normal life and a home. Unfortunately, she learned that government agents were still hunting for her, and realized that her presence would only endanger Mike and his family. She therefore hid in the forests around Hawkins, hiding for an unknown amount of time, potentially weeks.

    Jim Hopper had been looking for her, leaving food out until he could take her in. Taking Eleven to a cabin in the woods, he explained to her that it used to be his grandfather#s place, used for storage, but that with a little love and care, it would become her home, a promise that emotionally resonates with Eleven, who understands that she has never had a home in her life, only a prison in the form of Hawkins Lab, the place of 12 years of abuse, neglect and suffering. Hopper playes a record of this song in order to get the still spooked, wary and tired Eleven to relax. Set to this song, Hopper and Eleven begin to clean the cabin up, turning it into the promise of a home.

    And even when Eleven rebels against the confines of this home, she has clear emotional attachment to the sentiment of normalcy and belonging it has brought her so deeply, when little else has before. As much as Eleven gets attached to people over anything, the song is deeply tied to her developing father-daughter relationship with Hopper, her sense of growing and learning to be a person, as well as safety and acceptance, even after her period of loathing said home for feeling like a prison, too. The song symbolizes a step towards what she craves - a home, a place to belong, people she loves and who love her in return. To hear the song in an unfamiliar place would lure her towards a promise of that place and those people.

  • If there's one person your character would follow to another realm, who would it be and why? If there's no one, state that and explain why.

  • MIke Wheeler.

    The boy who taught her about friendship and compassion, who she has a crush on and considers, very much, to be her person, even while she does not quite yet grasp what that means. She will learn, later on, that she loves him. As her first friend, Eleven is rather intensely fixated upon him - to the point where she will often call out his name when she's afraid/lost. He's the first person she thinks of when she contemplates her friends and family, her home.

    Many of her choices throughout the first two seasons are made for Mike, from protecting him, to following his guidance and learning formative life lessons from him, to sacrificing herself. She even chooses to hide from him in an effort to protect him, and when Hopper prevents her from seeing Mike in order to keep her safe, she uses her powers to break that rule. Her inability to reconnect with him is the catalyst that drives her away from the safety of Hopper's cabin, in the end, and at the same time he is chief among her reasons for returning to Hawkins, as well, opting to go where he and Hopper are, rather than stay with her quasi-sister Kali.

    Mike's relationship with her has informed a lot of Eleven's character - he taught her what friendship means, and she clings to his lessons like a creed. Eleven's loyalty isn't won with the greatest ease, but once she has latched onto a person, that fixation runs deep, and Mike is first among those.

  • What is your character's most outstanding personality trait, and why?

  • Loyalty: Good & Bad.

    One of the earliest lessons Eleven learned, stunted in her social skills and development as she is: A friend is someone you would do anything for. She's averse to killing and badly hurting people but will do so without remorse or hesitation to protect her loved ones or herself. In meeting her quasi-sister Kali and initially blindly following along her quest for revenge, Eleven eventually learns that she would rather protect those she cares about than seeking vengeance from her former abusers. Likewise, this level of loyalty means she can be self-sacrificial. Her friends can't save her - but Eleven *will* save them.

    Never having learned to cope with and adapt to social circumstances, Eleven's more volatile emotions (jealousy and anger in particular) can get the better of her, which sometimes leads to outbursts using her powers in petulant or even explosive ways. Volatile reactions were encouraged during her time at Hawkins Lab, and she's yet to learn to temper her poor impulses. Jealousy is a big chafing point for her in that regard, as she is fiercely protective of her loved ones - but will also react poorly to feeling those people or her bond with them threatened.

    Eleven's interactions with others are still shaping who she is as a person - a situation which can be an advantage or detriment depending on who she hangs her loyalty on. She's prone to misunderstanding or just plain not grasping words, idioms, and social cues. Consequently, she often leans on parroting others, taking what they teach her at face value. This is mostly the case for those she loves and trusts, as seen heavily with Mike, Kali (Eleven initially follows her "sister's" lead quite readily), and later on Max as they become friends. She takes the values taught to her by others to heart, but sometimes interprets them too literally. This also means she's prone to taking on ways of thinking because others tell her they're right, and she might not always think to question or reject this - good when she listens to the right people, but also leaves her very open to manipulation whether intentionally or not. It can be just as easy for characters she trusts to sway her into breaking rules she'd not think to break on her own, as it can be for her to reject genuinely good lessons from figures of authority she doesn't trust.


    🦋 Fae Court


    List your top three choices for your characters adoptive court. The mods will choose the one out of those three options that seems the most fitting based on your app.
    • Dawn Court

    • Autumn Court

    • Day Court

    Ability: Do you want your character to gain the ability of their court? (Delete the other two options.)
    3) Yes, but they either have no ability of their own, or they refuse to trade theirs away; they will buy their court's ability on credit.

    🦋 RP Samples


    TDM Top Level, includes logs and text thread | TDM Log with Charles | TDM Log with Clint

    Profile

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