App for @ximilia
Jul. 18th, 2021 09:36 pmOOC
Name: Inky
Contact:
inkcharm | Discord: inkcharm#4573
Other characters: Sam Wilson (MCU)
IC
Name: Eleven
Canon: Stranger Things
Canon point: S3E06: "E Pluribus Unum", after confronting Billy in her mind and falling back through the Void.
Age: 14 - Suitability Pitch for an app despite not meeting minimum age has been submitted to the mods and approved
History: Eleven @ the Stranger Things Wiki
Personality:
Unafraid of Adversity VS Untrusting of Authority
Having been raised in captivity and social isolation, we're introduced to Eleven as timid, withdrawn and wary of others. While she has grown from that state, she's still seen to be suspicious and wary of strangers, particularly adults - military and science related positions more so than others.
Eleven is able to face new situations and challenges head-on without fear, often even a streak of defiance in the face of adversity. Fear is something Eleven exhibits rarely, and usually only in extreme situations that endanger her loved ones, or by contrast when confronted with her claustrophobia and fear of the dark instilled within her in Hawkins Lab. She's otherwise unafraid to face dangers to herself, pick fights, or do what she deems necessary to get to her goal, whether that be going against her adoptive father's will, getting into a stranger's car, fighting monsters or visiting a busy mall for the first time. She might be overwhelmed, she might be unsure - but rarely is she afraid.
While generally unafraid of people in power, Eleven is prone to being easily riled up by them, especially when she's dismissed on the basis of her age. She doesn't appreciate being condescended or talked down to. This can very well make her actively rebel against 'orders' she's been given. If rules are laid out to her in a sensible manner and she's given the chance to understand the necessity for them and isn't the only one subjected to them, she might question those rules, but is generally good about sticking with them - and expects others to as well. Rules she vehemently disagrees with, Eleven will break with little to no regard.
Protective Compassion VS Volatile Petulance
She is only 14, and has, thanks to her friendship/relationship with Mike Wheeler and parenting through Jim Hopper, only just gained an understanding of the concepts of friendship and compassion in the last three years. She's averse to killing and badly hurting people unless there is a level of self-defense or protection of her loved ones involved. In meeting Kali and becoming temporarily roped into her quest for revenge, Eleven eventually learns that she would rather protect those she cares about than embracing her anger and seeking vengeance from her former abusers. When confronted with the possibility to kill one of the scientists involved in her abuse, she chooses mercy, seeing as he has a family and a chance to turn his life around.
However, never having had to learn how to cope with and adapt to social circumstances, Eleven's more volatile emotions (jealousy and anger in particular) can get the better of her unless tempered, which sometimes leads to outbursts using her powers in petulant, mostly harmless ways, though that can escalate if she gets properly angry and/or frightened, to the point or explosive loss of control. It should be noted that much of her emotional volatility stems from the trauma she's suffered at Hawkins Lab and the methods with which Dr. Brenner raised her, who encouraged those volatile outbursts when they were not directed at him, for instance praising her after one such outburst leaves two of her handlers dead. While she can be quite somber when thinking things through on her own terms, Eleven's only just learning to be a child. With very little real life experience and living in the 80s, she's not been introduced to helpful coping mechanisms.
Willing to Learn/Grow VS Vulnerable to Manipulation
Eleven's interactions with others are still shaping who she is as a person now that she can finally catch up on the emotional growth and development of social skills her years in captivity stunted - a situation which can be an advantage or detriment deciding who it is she decides to listen to. Consequently Eleven can lack a certain sense of social awareness. She's prone to misunderstanding or just plain not grasping words, idioms, and social cues. Because of this, she can lean on parroting others, and taking what they teach her at face value to an extent. This seems to mostly be the case for those she loves and trusts though, as she's seen to do so heavily with Mike, Kali (before rejecting Kali's path in life, Eleven follows her "sister's" lead quite readily), and Max. She takes the values taught to her by others to heart, but sometimes interprets them too literally. This also means she can be prone to take on ways of thinking because others tell her they're right, and she might not always think to question this - which can be good on principle, but also opens her up to being manipulated, whether intentionally or not. It can be just as easy for characters she trusts to sway her into breaking rules she'd not think to break on her own, as she can easily latch on to people and adopt their ways of thinking, or at least parrot their opinions and try them on for size.
Powers/Abilities:
Telekinesis
The physical manipulation of other beings and objects. Affected to some degree by her emotions (she learns to tap into her anger to exert more control). She can use this in a variety of ways from opening/shutting doors, making soda cans burst, up to lifting/moving/manipulating very heavy objects (like a semi, or a train car).
Related: Limited levitation, as Eleven can use her telekinesis to levitate objects and people, and has been shown to start levitating herself when expending a large amount of her powers. This side affect appears to be involuntary, and doesn't allow her to fly, just makes her hover a little bit above the ground through the sheer force of power expended.
Related: Biokinesis, as Eleven's telekinetic powers allow her to manipulate the bodies of other living creatures to an extent. Canonically, we've seen her squeeze a bully's bladder to make him pee himself, liquefy a whole squad of goons' brains in their skull, and disintegrate the demogorgon. The greater the manipulation, the more power she expends - disintegrating the demogorgon expends so much of her power that she accidentally gets sucked into the Upside Down.
Extrasensory Perception
Eleven has some capability of gaining information through the mind rather than just physical senses, and can glean some surface information about other people by touching/interacting with objects associated with them, in some cases even just photographs of them.
Telepathy/Memory Reading
By inducing a state of limited sensory deprivation (often blindfolding herself and exposing herself to some form of white noise via radios, running water or the hum of electricity), Eleven can enter the Void, a completely black and nearly empty mindspace.
Through this, she can locate other people and even creatures across vast distances and even across dimensions (as she's been able to locate people in the same town, across different continents as well as in the Upside Down). It appears she can do this fairly easily with people she's familiar with, while she needs to use a focus of some sort for people she doesn't know, to connect with them through her Extrasensory Perception.
She can use the Void to simply spy on people and gain a limited idea of their surroundings (for instance people they're interacting with, furniture they're sitting on, objects they're using), attempt to tap into their memories, or make her presence known by engaging and directly communicating with them. Usually the people she merely spies on aren't aware of her presence unless Eleven makes contact, however this can be circumvented by creatures/people with mental/psychic abilities of their own, and can therefore also be detrimental to Eleven (as in the canon case, for example, of the Mind Flayer trapping her in an illusion of reality, and using her attempt to spy on Billy to locate her in return before she's able to sever the connection).
While in the Void, Eleven can hear and communicate with the people around her.
Technopathy
She can broadcast things she hears or senses while in the Void through radios, speakers, televisions, computer screens or other sound- and image-generating devices. Usage of her powers can cause lights to flicker and the aforementioned appliances to glitch/be temporarily on the fritz.
Limitations and Dangers
All use of her powers comes with physical and mental strain for Eleven. The bigger the feats she accomplishes, the more exhausted she will be afterwards, as indicated by her nose bleeding. This tends to be just a small trickle of blood for smaller applications of power, and can turn into blood freely streaming down her face when she has to really exert herself.
In order to enter the Void and make use of her ability to find people, Eleven may canonically no longer need complete sensory deprivation as she once did, but she does need a certain level of quiet and focus. In the show, she often has to hush people who talk with one another while she makes such attempts, and in one instance even has to abort the attempt when her concentration is broken. Having entered the Void, though, she can communicate verbally with people in her own physical surroundings to report her discoveries back.
Eleven's powers have been shown to fail in the past after great strain, like a drained battery that needs to recharge. Her powers are not without limit; on the contrary they seem to be a pool of energy she can tap into at will as long as she lets herself 'recharge'.
For the purposes of not breaking the game, I will make her unable to use her Void to spy on any character canon home dimensions. Any and all spying via the Void on player characters will only be done after prior OOC plotting/discussion and with full player permission and consent. Usage of all her powers is included on the Permission Post / Opt Out section, and of course during events, if I want to use her powers I will always inquire with the mods and happily accepts any successes and failures/dangers/consequences as dictated by the mods - including a simple "it just doesn't work on this" ;)
Regular Survival Skills
Morse Code as taught to her by Jim Hopper, a few general survival skills like hunting and making fire (aided by her powers, gained from living in the woods for a few months), limited trap/alarm system construction via tripwires.
Regret: Opening the door to the Upside Down
More than anything, Eleven regrets opening the door to the Upside Down accidentally by making contact with the Demogorgon, which has put everyone she's since grown to love and care about in grave danger, caused death and pain, unleashed monsters into the world. As the Mindflayer tells her at her current canon point:
"You let us in. And now, you are going to have to let us stay. Don't you see? All this time, we've been building it. We've been building it... for you. All that work, all that pain... all of it... for you. And now it's time. Time to end it. And we are going to end you. And when you are gone, we are going to end your friends. And then we are going to end... everyone."
This is what she would want to fix and prevent - and in doing so, she would also knowingly undo the event that directly caused her to be able to escape her own captivity. Meaning her regret comes with self-sacrifice. She would accept that fixing things means she'd never gotten the chance to escape in the first place.
Inventory:
- Clothes, though tragically no shoes
- A blue hair tie, as passed from Hopper's late daughter to Hopper and then from Hopper to his adopted daughter Eleven
- A black cloth blindfold
Sample: Ximilia TDM TL | Deerington Ingame Log Sample | Deerington Ingame Network Sample
Name: Inky
Contact:
Other characters: Sam Wilson (MCU)
IC
Name: Eleven
Canon: Stranger Things
Canon point: S3E06: "E Pluribus Unum", after confronting Billy in her mind and falling back through the Void.
Age: 14 - Suitability Pitch for an app despite not meeting minimum age has been submitted to the mods and approved
History: Eleven @ the Stranger Things Wiki
Personality:
Unafraid of Adversity VS Untrusting of Authority
Having been raised in captivity and social isolation, we're introduced to Eleven as timid, withdrawn and wary of others. While she has grown from that state, she's still seen to be suspicious and wary of strangers, particularly adults - military and science related positions more so than others.
Eleven is able to face new situations and challenges head-on without fear, often even a streak of defiance in the face of adversity. Fear is something Eleven exhibits rarely, and usually only in extreme situations that endanger her loved ones, or by contrast when confronted with her claustrophobia and fear of the dark instilled within her in Hawkins Lab. She's otherwise unafraid to face dangers to herself, pick fights, or do what she deems necessary to get to her goal, whether that be going against her adoptive father's will, getting into a stranger's car, fighting monsters or visiting a busy mall for the first time. She might be overwhelmed, she might be unsure - but rarely is she afraid.
While generally unafraid of people in power, Eleven is prone to being easily riled up by them, especially when she's dismissed on the basis of her age. She doesn't appreciate being condescended or talked down to. This can very well make her actively rebel against 'orders' she's been given. If rules are laid out to her in a sensible manner and she's given the chance to understand the necessity for them and isn't the only one subjected to them, she might question those rules, but is generally good about sticking with them - and expects others to as well. Rules she vehemently disagrees with, Eleven will break with little to no regard.
Protective Compassion VS Volatile Petulance
She is only 14, and has, thanks to her friendship/relationship with Mike Wheeler and parenting through Jim Hopper, only just gained an understanding of the concepts of friendship and compassion in the last three years. She's averse to killing and badly hurting people unless there is a level of self-defense or protection of her loved ones involved. In meeting Kali and becoming temporarily roped into her quest for revenge, Eleven eventually learns that she would rather protect those she cares about than embracing her anger and seeking vengeance from her former abusers. When confronted with the possibility to kill one of the scientists involved in her abuse, she chooses mercy, seeing as he has a family and a chance to turn his life around.
However, never having had to learn how to cope with and adapt to social circumstances, Eleven's more volatile emotions (jealousy and anger in particular) can get the better of her unless tempered, which sometimes leads to outbursts using her powers in petulant, mostly harmless ways, though that can escalate if she gets properly angry and/or frightened, to the point or explosive loss of control. It should be noted that much of her emotional volatility stems from the trauma she's suffered at Hawkins Lab and the methods with which Dr. Brenner raised her, who encouraged those volatile outbursts when they were not directed at him, for instance praising her after one such outburst leaves two of her handlers dead. While she can be quite somber when thinking things through on her own terms, Eleven's only just learning to be a child. With very little real life experience and living in the 80s, she's not been introduced to helpful coping mechanisms.
Willing to Learn/Grow VS Vulnerable to Manipulation
Eleven's interactions with others are still shaping who she is as a person now that she can finally catch up on the emotional growth and development of social skills her years in captivity stunted - a situation which can be an advantage or detriment deciding who it is she decides to listen to. Consequently Eleven can lack a certain sense of social awareness. She's prone to misunderstanding or just plain not grasping words, idioms, and social cues. Because of this, she can lean on parroting others, and taking what they teach her at face value to an extent. This seems to mostly be the case for those she loves and trusts though, as she's seen to do so heavily with Mike, Kali (before rejecting Kali's path in life, Eleven follows her "sister's" lead quite readily), and Max. She takes the values taught to her by others to heart, but sometimes interprets them too literally. This also means she can be prone to take on ways of thinking because others tell her they're right, and she might not always think to question this - which can be good on principle, but also opens her up to being manipulated, whether intentionally or not. It can be just as easy for characters she trusts to sway her into breaking rules she'd not think to break on her own, as she can easily latch on to people and adopt their ways of thinking, or at least parrot their opinions and try them on for size.
Powers/Abilities:
Telekinesis
The physical manipulation of other beings and objects. Affected to some degree by her emotions (she learns to tap into her anger to exert more control). She can use this in a variety of ways from opening/shutting doors, making soda cans burst, up to lifting/moving/manipulating very heavy objects (like a semi, or a train car).
Related: Limited levitation, as Eleven can use her telekinesis to levitate objects and people, and has been shown to start levitating herself when expending a large amount of her powers. This side affect appears to be involuntary, and doesn't allow her to fly, just makes her hover a little bit above the ground through the sheer force of power expended.
Related: Biokinesis, as Eleven's telekinetic powers allow her to manipulate the bodies of other living creatures to an extent. Canonically, we've seen her squeeze a bully's bladder to make him pee himself, liquefy a whole squad of goons' brains in their skull, and disintegrate the demogorgon. The greater the manipulation, the more power she expends - disintegrating the demogorgon expends so much of her power that she accidentally gets sucked into the Upside Down.
Extrasensory Perception
Eleven has some capability of gaining information through the mind rather than just physical senses, and can glean some surface information about other people by touching/interacting with objects associated with them, in some cases even just photographs of them.
Telepathy/Memory Reading
By inducing a state of limited sensory deprivation (often blindfolding herself and exposing herself to some form of white noise via radios, running water or the hum of electricity), Eleven can enter the Void, a completely black and nearly empty mindspace.
Through this, she can locate other people and even creatures across vast distances and even across dimensions (as she's been able to locate people in the same town, across different continents as well as in the Upside Down). It appears she can do this fairly easily with people she's familiar with, while she needs to use a focus of some sort for people she doesn't know, to connect with them through her Extrasensory Perception.
She can use the Void to simply spy on people and gain a limited idea of their surroundings (for instance people they're interacting with, furniture they're sitting on, objects they're using), attempt to tap into their memories, or make her presence known by engaging and directly communicating with them. Usually the people she merely spies on aren't aware of her presence unless Eleven makes contact, however this can be circumvented by creatures/people with mental/psychic abilities of their own, and can therefore also be detrimental to Eleven (as in the canon case, for example, of the Mind Flayer trapping her in an illusion of reality, and using her attempt to spy on Billy to locate her in return before she's able to sever the connection).
While in the Void, Eleven can hear and communicate with the people around her.
Technopathy
She can broadcast things she hears or senses while in the Void through radios, speakers, televisions, computer screens or other sound- and image-generating devices. Usage of her powers can cause lights to flicker and the aforementioned appliances to glitch/be temporarily on the fritz.
Limitations and Dangers
All use of her powers comes with physical and mental strain for Eleven. The bigger the feats she accomplishes, the more exhausted she will be afterwards, as indicated by her nose bleeding. This tends to be just a small trickle of blood for smaller applications of power, and can turn into blood freely streaming down her face when she has to really exert herself.
In order to enter the Void and make use of her ability to find people, Eleven may canonically no longer need complete sensory deprivation as she once did, but she does need a certain level of quiet and focus. In the show, she often has to hush people who talk with one another while she makes such attempts, and in one instance even has to abort the attempt when her concentration is broken. Having entered the Void, though, she can communicate verbally with people in her own physical surroundings to report her discoveries back.
Eleven's powers have been shown to fail in the past after great strain, like a drained battery that needs to recharge. Her powers are not without limit; on the contrary they seem to be a pool of energy she can tap into at will as long as she lets herself 'recharge'.
For the purposes of not breaking the game, I will make her unable to use her Void to spy on any character canon home dimensions. Any and all spying via the Void on player characters will only be done after prior OOC plotting/discussion and with full player permission and consent. Usage of all her powers is included on the Permission Post / Opt Out section, and of course during events, if I want to use her powers I will always inquire with the mods and happily accepts any successes and failures/dangers/consequences as dictated by the mods - including a simple "it just doesn't work on this" ;)
Regular Survival Skills
Morse Code as taught to her by Jim Hopper, a few general survival skills like hunting and making fire (aided by her powers, gained from living in the woods for a few months), limited trap/alarm system construction via tripwires.
Regret: Opening the door to the Upside Down
More than anything, Eleven regrets opening the door to the Upside Down accidentally by making contact with the Demogorgon, which has put everyone she's since grown to love and care about in grave danger, caused death and pain, unleashed monsters into the world. As the Mindflayer tells her at her current canon point:
"You let us in. And now, you are going to have to let us stay. Don't you see? All this time, we've been building it. We've been building it... for you. All that work, all that pain... all of it... for you. And now it's time. Time to end it. And we are going to end you. And when you are gone, we are going to end your friends. And then we are going to end... everyone."
This is what she would want to fix and prevent - and in doing so, she would also knowingly undo the event that directly caused her to be able to escape her own captivity. Meaning her regret comes with self-sacrifice. She would accept that fixing things means she'd never gotten the chance to escape in the first place.
Inventory:
- Clothes, though tragically no shoes
- A blue hair tie, as passed from Hopper's late daughter to Hopper and then from Hopper to his adopted daughter Eleven
- A black cloth blindfold
Sample: Ximilia TDM TL | Deerington Ingame Log Sample | Deerington Ingame Network Sample