At A Glance
Quick Facts
Name: Jane Hopper.
Nicknames, Aliases: Eleven, El, Project 011.
Species: Human.
Age: 14
Gender: Female
Canon: Stranger Things
Canon Point: Flexible up to S4 Finale
Wiki: Link
Appearance & First Impressions
Height: 5'3''
Build: Slender
Hair: Brownack
Eyes: Brown
Reference Pictures: 1 | 2 | 3
Voice Reference: 1
Eleven is a 14 year old who's shot up in height a little over her past summer. She has a slightly unruly bob of wavy/curly brown hair framing a soft face with large, round brown eyes. To strangers, she can seem serious and solemn beyond her years, while friends will be able to draw a sweet smile out of her. She often wears either over-sized flannel or bright clothes and patterns, her exposure to fashion limited to one trip to an 80s mall and what her adoptive father picked out for her.
Permissions & Preferences
IC & OOC Permissions
IC PERMISSIONS
Physical Contact: Maybe
Mental Contact: Talk first
Flirting/Affection: No, she's a minor
Fighting: Yes
Injury/Death: Yes to minor injuries. Let's chat about major injuries and death.
Pass: Fandom OCs, Rule 63 characters
OOC PERMISSIONS
Backtagging: Yes
Fourthwalling: Yes
Threadhopping: Yes
Handwaving: If non-essential
Off-Limits: "on screen" graphic domestic/sexual abuse, pregnancy related body horror. Mentions are fine, please do not "show" in text.
Other: Prefer brackets + present tense, but will match style.
Shipping
Shipping is honestly not my priority - Eleven is 14 years old, she canonically loves Mike, so that's of course some cuteness, but he's also special to her whether they kiss or not. Eleven has had a traumatizing upbringing, let her be cute and affectionate and loving with someone, whether that's romantic or platonic. TL;DR: Not too fussed about shipping with her.
Kink List
N/A - Eleven is a minor
Character Information
History & Timeline
Taking place in the 1980s, the world of Stranger Things takes place on an Earth almost like our own, with the exception that there are a few, rare people who develop superhuman powers through government overseen tests and experiments, as well as the existence of a parallel dimension to our own called the Upside Down, a place that can be entered through physical gateways, in which eldritch horrors lurk.
Personality
Protectiveness
Having been raised in captivity and social isolation, we're introduced to Eleven as timid, withdrawn and wary of others. While she has grown from that state, she's still seen to be suspicious and wary of strangers, particularly adults -- adults in general, and very strongly so with military-style authority figures.
On the other hand, Eleven is more easily drawn to people who take their time with her, who are patient but not condescending, who share new experiences with her and encourage her - even if she somtimes needs to learn when encouraging blurs into enabling. She's drawn to people who will show her and others kindness and compassion.
While her trust may not be the easiest to win, once gained she's fiercely protective of the people in her circle of friends and family. Even when she doesn't trust someone, she doesn't tend to be openly hostile unless she has good reason - though she has been known to use her powers in petulant ways to mess with others.
Naivete & Mirroring
Due to having been raised in social isolation, Eleven can be very naive due to her stunted emotional and social growth, and consequently lacks a certain sense of social awareness. She's prone to misunderstanding or just plain not grasping words, idioms, and social cues. Because of this, she can lean on parroting others, and taking what they teach her at face value to an extent. This seems to mostly be the case for those she loves and trusts though, as she's seen to do so heavily with Mike, Kali (before rejecting Kali's path in life, Eleven follows her "sister's" lead quite readily), and Max. She takes the values taught to her by others to heart, but sometimes interprets them too literally. This also means she can be prone to take on ways of thinking because others tell her they're right, and she might not always think to question this, opening her up to being manipulated, whether intentionally or not.
Emotional Growth (and lack thereof)
She is only 14, and has, thanks to her friendship/relationship with Mike Wheeler and parenting through Jim Hopper, only just gained an understanding of the concepts of friendship and compassion in the last three years. Her interactions with others are still shaping who she is as a person now that she can finally catch up on the emotional growth her years in captivity stunted. Because of this, Eleven appreciates when people show trust in her ability to make choice, and is very easily antagonized when others make choices for her that she doesn't understand - particularly when it comes to application of her power and involvement in dangerous situations. She doesn't appreciate being condescended or talked down to. Additionally, she can be quite somber when thinking things through on her own terms. She's only just learning to be a child, and had to fight for that much every step of the way, meaning she can have a quiet, observant side to her. But at the end of the day, she is a 14 year old girl who has very little real life experience, and therefore very little in the way of coping mechanisms. She can be jealous of others, and react to things she doesn't understand with emotional outbursts.
Values
The values taught to her so far have seen her lean towards being polite and instilled a tendency towards friendliness in her, even affection with certain particularly close people, and she values honesty greatly.
Volatile Emotions
Never having had to learn how to cope with certain emotions, Eleven's more volatile emotions (jealousy and anger in particular) can lead to her using her powers in petulant but more or less harmless ways, though the level of that can escalate if she gets properly angry and/or frightened, to the point where she can temporarily lose control over her powers. It should be noted that much of her emotional volatility stems from the trauma she's suffered at Hawkins Lab and the methods with which Dr. Brenner raised her, who encouraged those volatile outbursts when they were not directed at him.
Adults and their Rules
She will be more prone to being riled by older characters attempting to exert authority over her, or sideline her despite her capabilities. Eleven doesn't take well to being cut out of helping others based on a situation being deemed too dangerous for her. This can very well make her actively rebel against 'orders' she's been given. If rules are laid out to her in a sensible manner and she's given the chance to understand the necessity for them and isn't the only one subjected to them, she might question those rules, but is generally good about sticking with them - and expects others to as well.
However, it can be just as easy for characters she trusts to sway her into breaking rules she'd not think to break on her own, as she can easily latch on to them and adopt their ways of thinking, or at least parrot their opinions and try them on for size.
Self-Defense & Mercy
She's averse to killing and badly hurting people unless there is a level of self-defense or defense of her loved ones involved. In meeting Kali and becoming temporarily roped into her spiritual sister's quest for revenge, Eleven eventually learns that she would rather protect the people she cares about than focus purely on seeking revenge and embracing her anger and hate towards her former abusers. When confronted with the possibility to kill one of the scientists involved in the project in which Eleven was abused, she chooses mercy and compassion, seeing as he has a family and a chance to turn his life around, rather than giving in to her justified anger and desire for vengeance.
Stifled Growth
Eleven is not book smart and lacks plenty of life experiences someone of her age might normally have, which means she relies on the aid of others - this often affects interactions with other people, but can be extended to encompass any other life skills one might develop. She's never been to school like other children her age, for instance, though she has at the very least a basic grasp of reading/writing. While her vocabulary has expanded greatly over the course of two years / three seasons, there are still plenty of words in the English language she doesn't know, which can be a hurdle in understanding others or explaining herself. Given that Eleven can at times display a lack of patience, quickly rising frustration can in turn lead to her acting on her temper.
Interests & Hobbies
Eleven hasn't had the chance to develop much in the sense of her own interests or hobbies, but she easily grows fond of anything she connects to shared experiences with others - from waffles to comic books to clothes. Recently, her friend Max has encouraged her to seek interests outside of Mike, though even this still sees Eleven taking a lot of cues from Max herself.
Loss
While she hasn't hit that canon point yet, we see in Season 3 that Hopper's assumed death leaves Eleven emotionally devastated, showing that the loss of loved ones has great emotional impact on her. In a smaller way, we've seen this in Season 2, wheras Eleven learns of her mother's existence, and is heartbroken over the woman's fate, as she loses her nearly as quickly as she finds her.
Trauma/PTSD/Claustrophobia
She has a lot of past trauma related to her physically and emotionally abusive upbringing and the experiments done on her. Of particular note is her severe claustrophobia - during her upbringing in Hawkins Lab, she would be locked up in a cramped room if she was defiant or failed a task demanded of her. Reminders of this can still send her into fits of fright and panic, which can be detrimental on her control over her powers. Additionally, Eleven experiences a certain level of PTSD, manifesting in the form of flashbacks when in situations that remind her of her experiences while held at the lab.
Abilities & Skills
Telekinesis
The physical manipulation of other beings and objects. Affected to some degree by her emotions (she learns to tap into her anger to exert more control). She can use this in a variety of ways from opening/shutting doors, making soda cans burst, up to lifting/moving/manipulating very heavy objects (like a semi, or a train car).
Related: Limited levitation, as Eleven can use her telekinesis to levitate objects and people, and has been shown to start levitating herself when expending a large amount of her powers. This side affect appears to be involuntary, and doesn't allow her to fly, just makes her hover a little bit above the ground through the sheer force of power expended.
Related: Biokinesis, as Eleven's telekinetic powers allow her to manipulate the bodies of other living creatures to an extent. Canonically, we've seen her squeeze a bully's bladder to make him pee himself, liquefy a whole squad of goons' brains in their skull, and disintegrate the demogorgon. The greater the manipulation, the more power she expends - disintegrating the demogorgon expends so much of her power that she accidentally gets sucked into the Upside Down.
Extrasensory Perception
Eleven has some capability of gaining information through the mind rather than just physical senses, and can glean some surface information about other people by touching/interacting with objects associated with them, in some cases even just photographs of them.
Telepathy/Memory Reading
By inducing a state of limited sensory deprivation (often blindfolding herself and exposing herself to some form of white noise via radios, running water or the hum of electricity), Eleven can enter the Void, a completely black and nearly empty mindspace.
Through this, she can locate other people and even creatures across vast distances and even across dimensions (as she's been able to locate people in the same town, across different continents as well as in the Upside Down). It appears she can do this fairly easily with people she's familiar with, while she needs to use a focus of some sort for people she doesn't know, to connect with them through her Extrasensory Perception.
She can use the Void to simply spy on people and gain a limited idea of their surroundings (for instance people they're interacting with, furniture they're sitting on, objects they're using), attempt to tap into their memories, or make her presence known by engaging and directly communicating with them. Usually the people she merely spies on aren't aware of her presence unless Eleven makes contact, however this can be circumvented by creatures/people with mental/psychic abilities of their own, and can therefore also be detrimental to Eleven (as in the canon case, for example, of the Mind Flayer trapping her in an illusion of reality, and using her attempt to spy on Billy to locate her in return before she's able to sever the connection).
While in the Void, Eleven can hear and communicate with the people around her.
Technopathy
She can broadcast things she hears or senses while in the Void through radios, speakers, televisions, computer screens or other sound- and image-generating devices. Usage of her powers can cause lights to flicker and the aforementioned appliances to glitch/be temporarily on the fritz.
Limitations and Dangers
All use of her powers comes with physical and mental strain for Eleven. The bigger the feats she accomplishes, the more exhausted she will be afterwards, as indicated by her nose bleeding. This tends to be just a small trickle of blood for smaller applications of power, and can turn into blood freely streaming down her face when she has to really exert herself.
In order to enter the Void and make use of her ability to find people, Eleven may canonically no longer need complete sensory deprivation as she once did, but she does need a certain level of quiet and focus. In the show, she often has to hush people who talk with one another while she makes such attempts, and in one instance even has to abort the attempt when her concentration is broken. Having entered the Void, though, she can communicate verbally with people in her own physical surroundings to report her discoveries back.
Eleven's powers have been shown to fail in the past after great strain, like a drained battery that needs to recharge. Her powers are not without limit; on the contrary they seem to be a pool of energy she can tap into at will as long as she lets herself 'recharge'.
Regular Survival Skills
Morse Code as taught to her by Jim Hopper, a few general survival skills like hunting and making fire (aided by her powers, gained from living in the woods for a few months), limited trap/alarm system construction via tripwires.
Content Warnings
Emotional and Physical Child Abuse
Eleven has been conceived while her mother took part in an experimental study. She was stolen at birth and subsequently raised in a lab by Dr. Martin Brenner, who made himself nearly the only source of human contact with all subjects like her after a certain young point in their development, isolating the children, depriving them of socialization, and making them depend on him. Like a text book abuser, he softened theharsh and severe abuse with moments of tenderness as incentive for her cooperation. Eleven - as well as other test subjects - called him "Papa", as he positioned himself as a father figure to them. Like other subjects, Eleven has been through this emotional abuse, as well as several physical tests and punishments, until she escapes the lab in 1983 after 12 years.
Human Experiments
Eleven was raised in Hawkins Lab, being born to the participant of a study. For the first 12 years of her life, she was experimented on for her developing psychokinetic abilities, and subjected to a variety of at times brutal and fundamentally abusive testsin order to shake her into a government weapon.
PTSD
Eleven has severe PTSD related to the above mentioned topics, often manifesting in flashbacks and/or violent temper tantrums or breakdowns.
Claustrophobia
During her upbringing in Hawkins Lab, she would be locked up in a cramped room if she was defiant or failed a task demanded of her. Reminders of this can still send her into fits of fright and panic, which can be detrimental on her control over her powers.
Headcanons
Headcanons are canon compliant and framed to have no impact on cast mates in games. Mostly they inform how the character is played rather than becoming constant talking points. If ongoing canon reveals information that contradicts the information listed here, the headcanons will be updated/adjusted accordingly.
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